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Qt: Always apply SmoothPixMapTransform to the background logo #1886
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This breaks the still image used when the game is paused or behind the savestate select, see |
Ah, thanks! Would have been too easy :D EDIT: I tried to find out what exactly breaks so I have something to compare. At least the still image on pausing seems to work fine - could you give me another hint what's broken in this case? |
Anything that calls |
Are you still looking into this? I can probably fix it myself if you're having trouble reproducing the case I described. |
I was pretty busy in the past days, so this issue was a bit 'on hold' - however, I'd like to look at it in the next couple of days, so I can start gaining some experience :-) |
Any update? |
Sorry, I'm afraid I won't be able to take a look at this issue soon :/ |
Do you mind if I just fix it on my end then? I'd like to include a fix for this in 0.8.4, since it should be a safe fix, and I'd like to release that soon. |
It wouldn't make any sense to hold back a release just waiting for me trying to fix stuff while it seems that you already know the solution to the problem, so please, go ahead 😃 |
It wouldn't be holding back the release, it would be skipping fixing it for the release, but yeah I'll go ahead and do that soon then. Thanks. |
Currently, the background logo of the Qt application looks not very nice if the bilinear filter is disabled in the mGBA settings and tends to be pretty blurry.
This simple patch always enables the
SmoothPixmapTransform
rendering hint for drawing the background logo, so the hinting filter will always be applied, resulting in a much cleaner image of the background logo regardless of the bilinear filter for the emulation being enabled or disabled.Any chance to get this merged or am I breaking something here? :-)