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Separate eyes #30

merged 2 commits into from Apr 30, 2019


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commented Apr 28, 2019

Changes to rigbits/facial_rigger/

  1. The blink attributes, curves and blendshapes have been split, so now there is an upper blink and a lower blink that can be animated independently. The original .blink attribute still exists, to help with backwards compatibility.

  2. Now there is also a clamping effect, so that upper blink takes priority over lower blink. The lower blink cannot blink higher than the upper blink. (If the rigger or animator needs to push the eyelids closer together, they can set blinkMult higher than 1.0)

chris-lesage added some commits Apr 28, 2019

Added in upper and lower blink attributes
Adds in an extra lower attribute and curve and blendshape, so that the upper and lower blinks can be animated independently of each other.
Adds blink clamping
The blink clamping has been added. Now the lower blink can never blink higher than the upper blink. Upper blink takes priority over the lower blink.

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commented Apr 28, 2019

Thank @chris-lesage I will check and merge this ASAP.

@miquelcampos miquelcampos added this to To Do in mgear 3.2.0 via automation Apr 30, 2019

@miquelcampos miquelcampos self-requested a review Apr 30, 2019

@miquelcampos miquelcampos merged commit 10a829b into mgear-dev:master Apr 30, 2019

mgear 3.2.0 automation moved this from To Do to Done Apr 30, 2019

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