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Commits on Apr 19, 2012
  1. Current testing

    khardey committed Apr 19, 2012
Commits on Apr 12, 2012
  1. Adding script file.

    khardey committed Apr 12, 2012
  2. Added csv writing because lazy.

    khardey committed Apr 12, 2012
Commits on Mar 19, 2012
  1. Messing with numbers.

    khardey committed Mar 19, 2012
Commits on Mar 12, 2012
  1. Changing UCT equation

    khardey committed Mar 12, 2012
  2. secure child selection

    khardey committed Mar 12, 2012
Commits on Mar 6, 2012
  1. updates to dot pictures

    mgoadric committed Mar 6, 2012
  2. updates to dot pictures

    mgoadric committed Mar 6, 2012
Commits on Mar 5, 2012
  1. dot tree

    khardey committed Mar 5, 2012
  2. reset opponent selection

    khardey committed Mar 5, 2012
  3. Visits updated

    khardey committed Mar 5, 2012
  4. Basic tree search.

    khardey committed Mar 5, 2012
Commits on Feb 13, 2012
  1. Better node selection.

    khardey committed Feb 13, 2012
Commits on Feb 8, 2012
Commits on Feb 6, 2012
Commits on Jan 30, 2012
  1. More movetree work.

    khardey committed Jan 30, 2012
Commits on Jan 23, 2012
  1. Began Monte Carlo player

    khardey committed Jan 23, 2012
Commits on Dec 21, 2011
  1. Small updates to cleanup code.

    mgoadric committed Dec 21, 2011
Commits on Dec 16, 2011
Commits on Dec 13, 2011
  1. New Player hierarchy

    mgoadric committed Dec 13, 2011
Commits on Dec 4, 2011
  1. Fixed the diagonal impossible z move. Is it now in working shape exce…

    …pt for super ko rule?
    mgoadric committed Dec 4, 2011
  2. color changes, etc

    mgoadric committed Dec 4, 2011
  3. added axis to better track board positions.

    mgoadric committed Dec 4, 2011
Commits on Dec 3, 2011
  1. Replaced ugly code with elegance.

    mgoadric committed Dec 3, 2011
Commits on Dec 2, 2011
  1. ChFixed so that priority locks down.

    mgoadric committed Dec 2, 2011
  2. Changed up the colors, added in most of the sceptre crossing and far …

    …placement restrictions. Need to restructure the clockwise and counterclockwise code and add it there.
    mgoadric committed Dec 2, 2011
Commits on Nov 21, 2011
  1. better graphics for the game, thehe rotations for the mouse stay when…

    … the board changes.
    mgoadric committed Nov 21, 2011
  2. fixed levitating cube problem, integrated visuals into Axiom code for…

    … easier debugging.
    mgoadric committed Nov 21, 2011
  3. Class for visualizing the boards

    mgoadric committed Nov 21, 2011
Commits on Nov 9, 2011
Commits on Nov 8, 2011
  1. Fixed bug in counterclockwise sceptre movement. Also added move numbe…

    …r to help debugging and rerunning of games by hand.
    mgoadric committed Nov 8, 2011
Commits on Nov 6, 2011
  1. Fixed sceptre and free face overlap issue.

    mgoadric committed Nov 6, 2011