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/*
* Copyright (C) 2007, 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <d3dx9.h>
#ifndef __WINE_D3DX9CORE_H
#define __WINE_D3DX9CORE_H
/**********************************************
***************** Definitions ****************
**********************************************/
/* D3DX_VERSION will be completely ignored since we are
implementing all dlls from d3dx9_24 to d3dx9_36 */
#define D3DX_VERSION 0x0902
#define D3DX_SDK_VERSION 36
#define D3DXSPRITE_DONOTSAVESTATE 1
#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 2
#define D3DXSPRITE_OBJECTSPACE 4
#define D3DXSPRITE_BILLBOARD 8
#define D3DXSPRITE_ALPHABLEND 16
#define D3DXSPRITE_SORT_TEXTURE 32
#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 64
#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128
#define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 256
/**********************************************
******************** GUIDs *******************
**********************************************/
DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);
DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);
DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);
DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
/**********************************************
****************** typedefs ******************
**********************************************/
typedef struct ID3DXBuffer *LPD3DXBUFFER;
typedef struct ID3DXFont *LPD3DXFONT;
typedef struct ID3DXLine *LPD3DXLINE;
typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
typedef struct ID3DXSprite *LPD3DXSPRITE;
/**********************************************
*********** interface declarations ***********
**********************************************/
#define INTERFACE ID3DXBuffer
DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBuffer methods ***/
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXBuffer methods ***/
#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
#else
/*** IUnknown methods ***/
#define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXBuffer_AddRef(p) (p)->AddRef()
#define ID3DXBuffer_Release(p) (p)->Release()
/*** ID3DXBuffer methods ***/
#define ID3DXBuffer_GetBufferPointer(p) (p)->GetBufferPointer()
#define ID3DXBuffer_GetBufferSize(p) (p)->GetBufferSize()
#endif
typedef struct _D3DXFONT_DESCA
{
INT Height;
UINT Width;
UINT Weight;
UINT MipLevels;
BOOL Italic;
BYTE CharSet;
BYTE OutputPrecision;
BYTE Quality;
BYTE PitchAndFamily;
CHAR FaceName[LF_FACESIZE];
} D3DXFONT_DESCA, *LPD3DXFONT_DESCA;
typedef struct _D3DXFONT_DESCW
{
INT Height;
UINT Width;
UINT Weight;
UINT MipLevels;
BOOL Italic;
BYTE CharSet;
BYTE OutputPrecision;
BYTE Quality;
BYTE PitchAndFamily;
WCHAR FaceName[LF_FACESIZE];
} D3DXFONT_DESCW, *LPD3DXFONT_DESCW;
DECL_WINELIB_TYPE_AW(D3DXFONT_DESC)
DECL_WINELIB_TYPE_AW(LPD3DXFONT_DESC)
#define INTERFACE ID3DXFont
DECLARE_INTERFACE_(ID3DXFont, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXFont methods ***/
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE;
STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE;
STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE;
STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE;
STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE;
STDMETHOD_(HDC, GetDC)(THIS) PURE;
STDMETHOD(GetGlyphData)(THIS_ UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc) PURE;
STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE;
STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE;
STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE;
STDMETHOD(PreloadTextW)(THIS_ LPCWSTR string, INT count) PURE;
STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE;
STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXFont methods ***/
#define ID3DXFont_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define ID3DXFont_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a)
#define ID3DXFont_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a)
#define ID3DXFont_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a)
#define ID3DXFont_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a)
#define ID3DXFont_GetDC(p) (p)->lpVtbl->GetDC(p)
#define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d)
#define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b)
#define ID3DXFont_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b)
#define ID3DXFont_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b)
#define ID3DXFont_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b)
#define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f)
#define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f)
#define ID3DXFont_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
#define ID3DXFont_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
#else
/*** IUnknown methods ***/
#define ID3DXFont_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXFont_AddRef(p) (p)->AddRef()
#define ID3DXFont_Release(p) (p)->Release()
/*** ID3DXFont methods ***/
#define ID3DXFont_GetDevice(p,a) (p)->GetDevice(a)
#define ID3DXFont_GetDescA(p,a) (p)->GetDescA(a)
#define ID3DXFont_GetDescW(p,a) (p)->GetDescW(a)
#define ID3DXFont_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a)
#define ID3DXFont_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a)
#define ID3DXFont_GetDC(p) (p)->GetDC()
#define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d)
#define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b)
#define ID3DXFont_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b)
#define ID3DXFont_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b)
#define ID3DXFont_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b)
#define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f)
#define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f)
#define ID3DXFont_OnLostDevice(p) (p)->OnLostDevice()
#define ID3DXFont_OnResetDevice(p) (p)->OnResetDevice()
#endif
#define ID3DXFont_DrawText WINELIB_NAME_AW(ID3DXFont_DrawText)
#define ID3DXFont_GetDesc WINELIB_NAME_AW(ID3DXFont_GetDesc)
#define ID3DXFont_GetTextMetrics WINELIB_NAME_AW(ID3DXFont_GetTextMetrics)
#define ID3DXFont_PreloadText WINELIB_NAME_AW(ID3DXFont_PreloadText)
#define INTERFACE ID3DXLine
DECLARE_INTERFACE_(ID3DXLine, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXLine methods ***/
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE;
STDMETHOD(Begin)(THIS) PURE;
STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
CONST D3DXMATRIX *transform, D3DCOLOR color) PURE;
STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE;
STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE;
STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;
STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE;
STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;
STDMETHOD(SetAntialias)(THIS_ BOOL antialias) PURE;
STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;
STDMETHOD(SetGLLines)(THIS_ BOOL gl_lines) PURE;
STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXLine_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXLine_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXLine_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXLine methods ***/
#define ID3DXLine_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define ID3DXLine_Begin(p) (p)->lpVtbl->Begin(p)
#define ID3DXLine_Draw(p,a,b,c) (p)->lpVtbl->Draw(p,a,b,c)
#define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d)
#define ID3DXLine_SetPattern(p,a) (p)->lpVtbl->SetPattern(p,a)
#define ID3DXLine_GetPattern(p) (p)->lpVtbl->GetPattern(p)
#define ID3DXLine_SetPatternScale(p,a) (p)->lpVtbl->SetPatternScale(p,a)
#define ID3DXLine_GetPatternScale(p) (p)->lpVtbl->GetPatternScale(p)
#define ID3DXLine_SetWidth(p,a) (p)->lpVtbl->SetWidth(p,a)
#define ID3DXLine_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define ID3DXLine_SetAntialias(p,a) (p)->lpVtbl->SetAntialias(p,a)
#define ID3DXLine_GetAntialias(p) (p)->lpVtbl->GetAntialias(p)
#define ID3DXLine_SetGLLines(p,a) (p)->lpVtbl->SetGLLines(p,a)
#define ID3DXLine_GetGLLines(p) (p)->lpVtbl->GetGLLines(p)
#define ID3DXLine_End(p) (p)->lpVtbl->End(p)
#define ID3DXLine_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
#define ID3DXLine_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
#else
/*** IUnknown methods ***/
#define ID3DXLine_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXLine_AddRef(p) (p)->AddRef()
#define ID3DXLine_Release(p) (p)->Release()
/*** ID3DXLine methods ***/
#define ID3DXLine_GetDevice(p,a) (p)->GetDevice(a)
#define ID3DXLine_Begin(p) (p)->Begin()
#define ID3DXLine_Draw(p,a,b,c) (p)->Draw(a,b,c)
#define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d)
#define ID3DXLine_SetPattern(p,a) (p)->SetPattern(a)
#define ID3DXLine_GetPattern(p) (p)->GetPattern()
#define ID3DXLine_SetPatternScale(p,a) (p)->SetPatternScale(a)
#define ID3DXLine_GetPatternScale(p) (p)->GetPatternScale()
#define ID3DXLine_SetWidth(p,a) (p)->SetWidth(a)
#define ID3DXLine_GetWidth(p) (p)->GetWidth()
#define ID3DXLine_SetAntialias(p,a) (p)->SetAntialias(a)
#define ID3DXLine_GetAntialias(p) (p)->GetAntialias()
#define ID3DXLine_SetGLLines(p,a) (p)->SetGLLines(a)
#define ID3DXLine_GetGLLines(p) (p)->GetGLLines()
#define ID3DXLine_End(p) (p)->End()
#define ID3DXLine_OnLostDevice(p) (p)->OnLostDevice()
#define ID3DXLine_OnResetDevice(p) (p)->OnResetDevice()
#endif
typedef struct _D3DXRTE_DESC
{
UINT Size;
UINT MipLevels;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC;
#define INTERFACE ID3DXRenderToEnvMap
DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXRenderToEnvMap methods ***/
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE;
STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE;
STDMETHOD(BeginCube)(THIS_ LPDIRECT3DCUBETEXTURE9 cubetex) PURE;
STDMETHOD(BeginSphere)(THIS_ LPDIRECT3DTEXTURE9 tex) PURE;
STDMETHOD(BeginHemisphere)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE;
STDMETHOD(BeginParabolic)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE;
STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE;
STDMETHOD(End)(THIS_ DWORD mipfilter) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXRenderToEnvMap_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXRenderToEnvMap_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXRenderToEnvMap methods ***/
#define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->lpVtbl->BeginCube(p,a)
#define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->lpVtbl->BeginSphere(p,a)
#define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b)
#define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->lpVtbl->BeginParabolic(p,a,b)
#define ID3DXRenderToEnvMap_Face(p,a,b) (p)->lpVtbl->Face(p,a,b)
#define ID3DXRenderToEnvMap_End(p,a) (p)->lpVtbl->End(p,a)
#define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
#define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
#else
/*** IUnknown methods ***/
#define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXRenderToEnvMap_AddRef(p) (p)->AddRef()
#define ID3DXRenderToEnvMap_Release(p) (p)->Release()
/*** ID3DXRenderToEnvMap methods ***/
#define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->GetDevice(a)
#define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->GetDesc(a)
#define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->BeginCube(a)
#define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->BeginSphere(a)
#define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b)
#define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->BeginParabolic(a,b)
#define ID3DXRenderToEnvMap_Face(p,a,b) (p)->Face(a,b)
#define ID3DXRenderToEnvMap_End(p,a) (p)->End(a)
#define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice()
#define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice()
#endif
typedef struct _D3DXRTS_DESC
{
UINT Width;
UINT Height;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTS_DESC;
#define INTERFACE ID3DXRenderToSurface
DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXRenderToSurface methods ***/
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE;
STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE;
STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 surface, CONST D3DVIEWPORT9 *viewport) PURE;
STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXRenderToSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXRenderToSurface_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXRenderToSurface methods ***/
#define ID3DXRenderToSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define ID3DXRenderToSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
#define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->lpVtbl->BeginScene(p,a,b)
#define ID3DXRenderToSurface_EndScene(p,a) (p)->lpVtbl->EndScene(p,a)
#define ID3DXRenderToSurface_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
#define ID3DXRenderToSurface_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
#else
/*** IUnknown methods ***/
#define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXRenderToSurface_AddRef(p) (p)->AddRef()
#define ID3DXRenderToSurface_Release(p) (p)->Release()
/*** ID3DXRenderToSurface methods ***/
#define ID3DXRenderToSurface_GetDevice(p,a) (p)->GetDevice(a)
#define ID3DXRenderToSurface_GetDesc(p,a) (p)->GetDesc(a)
#define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->BeginScene(a,b)
#define ID3DXRenderToSurface_EndScene(p,a) (p)->EndScene(a)
#define ID3DXRenderToSurface_OnLostDevice(p) (p)->OnLostDevice()
#define ID3DXRenderToSurface_OnResetDevice(p) (p)->OnResetDevice()
#endif
#define INTERFACE ID3DXSprite
DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXSprite methods ***/
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE;
STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE;
STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE;
STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
STDMETHOD(Begin)(THIS_ DWORD flags) PURE;
STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE;
STDMETHOD(Flush)(THIS) PURE;
STDMETHOD(End)(THIS) PURE;
STDMETHOD(OnLostDevice)(THIS) PURE;
STDMETHOD(OnResetDevice)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DXSprite_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DXSprite_Release(p) (p)->lpVtbl->Release(p)
/*** ID3DXSprite methods ***/
#define ID3DXSprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define ID3DXSprite_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a)
#define ID3DXSprite_SetTransform(p,a) (p)->lpVtbl->SetTransform(p,a)
#define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b)
#define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b)
#define ID3DXSprite_Begin(p,a) (p)->lpVtbl->Begin(p,a)
#define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->lpVtbl->Draw(p,a,b,c,d,e)
#define ID3DXSprite_Flush(p) (p)->lpVtbl->Flush(p)
#define ID3DXSprite_End(p) (p)->lpVtbl->End(p)
#define ID3DXSprite_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p)
#define ID3DXSprite_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p)
#else
/*** IUnknown methods ***/
#define ID3DXSprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define ID3DXSprite_AddRef(p) (p)->AddRef()
#define ID3DXSprite_Release(p) (p)->Release()
/*** ID3DXSprite methods ***/
#define ID3DXSprite_GetDevice(p,a) (p)->GetDevice(a)
#define ID3DXSprite_GetTransform(p,a) (p)->GetTransform(a)
#define ID3DXSprite_SetTransform(p,a) (p)->SetTransform(a)
#define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b)
#define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b)
#define ID3DXSprite_Begin(p,a) (p)->Begin(a)
#define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->Draw(a,b,c,d,e)
#define ID3DXSprite_Flush(p) (p)->Flush()
#define ID3DXSprite_End(p) (p)->End()
#define ID3DXSprite_OnLostDevice(p) (p)->OnLostDevice()
#define ID3DXSprite_OnResetDevice(p) (p)->OnResetDevice()
#endif
/**********************************************
****************** functions *****************
**********************************************/
#ifdef __cplusplus
extern "C" {
#endif
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers);
HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font);
HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font);
#define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont)
HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font);
HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font);
#define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect)
HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE *line);
HRESULT WINAPI D3DXCreateRenderToEnvMap(LPDIRECT3DDEVICE9 device, UINT size, UINT miplevels, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRenderToEnvMap *rtem);
HRESULT WINAPI D3DXCreateRenderToSurface(LPDIRECT3DDEVICE9 device, UINT width, UINT height, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRENDERTOSURFACE *rts);
HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite);
BOOL WINAPI D3DXDebugMute(BOOL mute);
UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3DX9CORE_H */