A WebGL Chrome Experiment created with ThreeJS + Fragment and Vertex Shaders as a stress-test music visualizer for modern graphics cards.
Clone or download
Latest commit 331e954 Jan 3, 2018
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.idea Added README.md Jan 3, 2018
css First commit with working code Jan 3, 2018
js Fixing some indentation Jan 3, 2018
lib First commit with working code Jan 3, 2018
LICENSE Initial commit Jan 3, 2018
README.md Updated README.md Jan 3, 2018
ambientjam.ogg First commit with working code Jan 3, 2018
index.html First commit with working code Jan 3, 2018
vinyl_texture.png First commit with working code Jan 3, 2018

README.md

Plexus&Shaders

This is a WebGL tech demo created using ThreeJS + Vertex Shaders and Fragment Shaders. It consists in a music visualizer with some post-processing shaders and a particle system to stress test ThreeJS technology on modern video-cards. It is a Chrome Experiment, and it is best visualized on Google Chrome (it works fine on Firefox though).

The code was written using a nVidia GeForce GTX 980Ti on my test environment, and any browser achieves 60 frames per second even with all the post-processing shaders and the particles system enabled.

GIFs and Screenshots are ugly... If you have a good video-card, check the Live Demo HERE =)