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Combination of the previous projects into one app which serves cube map frames over syphon
A half-edge mesh data structure implemented in Rust
Processing sketch to render attractors
A little experiment in writing a mesh builder. No idea what this'll turn into, or even if I'll keep working on it...
TypeScript types for pex: https://github.com/pex-gl/pex-context
ce sont mes .dot .files / hier sind meine .dot .files / these are my .dot .files
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