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Pinned

  1. Combination of the previous projects into one app which serves cube map frames over syphon

    C++

  2. A half-edge mesh data structure implemented in Rust

    Rust 11 1

  3. Processing sketch to render attractors

    Processing 1

  4. A little experiment in writing a mesh builder. No idea what this'll turn into, or even if I'll keep working on it...

    C++ 1

  5. TypeScript types for pex: https://github.com/pex-gl/pex-context

    5

  6. ce sont mes .dot .files / hier sind meine .dot .files / these are my .dot .files

    Vim script

3,020 contributions in the last year

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Contribution activity

June 2021

132 contributions in private repositories Jun 1 – Jun 10

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