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/*
* Copyright 2010,2012 Reality Jockey, Ltd.
* info@rjdj.me
* http://rjdj.me/
*
* This file is part of ZenGarden.
*
* ZenGarden is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ZenGarden is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with ZenGarden. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _DSP_THROW_H_
#define _DSP_THROW_H_
#include "DspObject.h"
class DspCatch;
/**
* [throw~ symbol]
* Implements the sending end of a many-to-one audio connection.
*/
class DspThrow : public DspObject {
public:
static MessageObject *newObject(PdMessage *initMessage, PdGraph *graph);
DspThrow(PdMessage *initMessage, PdGraph *graph);
~DspThrow();
/** Returns a pointer to the current local input buffer. */
float *getBuffer();
char *getName();
static const char *getObjectLabel();
bool doesProcessAudio() { return false; }
void processMessage(int inletIndex, PdMessage *message);
private:
char *name;
};
#endif // _DSP_THROW_H_
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