I started fire.js because I offered my friend a new background for his website. I'm now working on it more often, and hopefully it could become an alternative to particles.js.
Download and npm install.
Build by running npm run build
Then, have a <script src="fire.js"></script> in your index.html.
If you have scripts that override window.onresize or window.onload make sure to put them BEFORE fire.js. fire.js will add its code to those functions, not override them.
- Start a dev server:
npm run dev. - Build the files into
build/fire.js:npm run build
fire.json should be kept in the same directory as fire.js. If that cannot be done, simply edit the fetch request in the getConfig method.
| Field | Type | Description |
|---|---|---|
| id | string | The id of the canvas to draw in |
| tiles.(width/height) | number | the dimensions of the tiles |
| colors.*.initial | number | the starting value for any color |
| colors.*.multiplier | number | the value multiplied by the perlin noise |
| noiseResolution | number | how blocky or smooth the appearance is. Lower is blockier. |
| speed | number | the speed at which the animation changes. Lower is faster. |
This is something I threw together quickly to allow for a different way to configure fire.js. How it works is you select 2 colors and it will preview a gradient that fire.js will look like, and also provide the configuration needed to do it. It's not implemented with a fire preview, but it will in the future.
The function for the r, g, and b values is initial + noiseValue * multiplier. noiseValue is always between 0 and 1, so this effectively means that the minimum value is initial and the maximum is multiplier + initial.