@Darkblader24 Darkblader24 released this Jan 4, 2019

  • Optimization:

    • Added new "Convert Textures to PNG" button
      • This converts all texture files into PNG files
      • This helps with transparency and compatibility issues
      • The converted image files will be saved next to the old ones
  • Model:

    • Made SSBU models compatible
  • Exporter:

    • No longer warns of meshes that could be split by Unity
    • Instead warns when having more than 70k tris
    • Now warns at 10 materials instead of 4, will be changed back when more nuanced warnings are in place
  • Decimation:

    • Changed default decimation value to 70,000 tris
  • General:

    • Fixed corrupted meshes breaking nearly all Cats features
    • Added automatic fixing of faulty Cats installations
      • Restart Cats if it doesn't show up after updating
    • Rewrote the entire updater
    • Added some Blender 2.8 compatibility fixes
    • Updated mmd_tools
Assets 3

@Darkblader24 Darkblader24 released this Dec 10, 2018 · 34 commits to master since this release

  • General:
    • Fixed an error removing the whole Cats UI
    • Fixed an error on Fix Model and other various buttons
    • Stopping Pose Mode in Blender 2.8 now selects the Box Selection tool instead of the 3D Cursor
    • Updated mmd_tools (improved 2.8 materials)
Assets 3

@Darkblader24 Darkblader24 released this Dec 8, 2018 · 42 commits to master since this release

  • Model:

    • Made VRoid (.vrm) models compatible
    • Made Koikatsu (.pmx) models compatible
    • Pose to Shapekey and Apply as Rest Pose no longer require you to have the armature selected
    • Pose to Shapekey now asks for a shapekey name first
    • Added separate buttons to enable and disable the Full Body tracking fix
    • Improved Export button warnings
    • Pose Mode now always makes the armature selectable
    • Fixed meshes being deleted when a different layer than 0 was visible
    • Fixed all bones being deleted on .dae models
  • Model Options:

    • Put some model options under a new "Show More Options" button
    • Added "Merge Weights To Active" button
    • Added "Duplicate Bones" button
    • Join Meshes now removes subsurface modifiers and applies mirror modifiers
  • Custom Model Creation:

    • Attach Mesh and Merge Armatures no longer remove the full body tracking fix
  • Importer:

    • Added VRM Importer
      • Open the import menu to see the VRM button
      • If its not installed it will provide you with a download link
    • XNALara no longer randomly colorizes meshes
      • This makes combining materials much easier
  • Translations:

    • Locally stored Google translations no longer get deleted after 30 days
    • Added a button to the settings menu to manually delete all local Google translations
  • Eye Tracking:

    • Eyes will no longer be created in weird spots when the weight paint is off
      (thanks to zaCade for finding the cause of this!)
    • Fixed "Reset Rotation" sometimes not resetting the rotation
  • Visemes:

    • Selecting the "Basis" shapekey is no longer allowed
  • Optimization:

    • Added support for Material Combiner 2.0
  • Shapekeys:

    • Fixed a bug in "Apply Selected Shapekey as Basis"
  • Updater:

    • The settings and locally stored Google translations no longer get reset during a CATS update
  • General:

    • Updated CATS to Blender 2.8
      • It is still compatible to Blender 2.79 and will stay compatible
      • "Combine Materials", "Create Atlas" and "Custom Model Creation" is not yet working in 2.8
      • If you have any issues with Cats in 2.8, please let us know!
    • Updated mmd_tools (for 2.8 compatibility)
    • Huge UI codebase cleanup
    • Loads of bug fixes
Assets 3

@Darkblader24 Darkblader24 released this Nov 29, 2018 · 108 commits to master since this release

  • General:
    • Fixed showing the wrong version number in CATS
Assets 3

@Darkblader24 Darkblader24 released this Nov 29, 2018 · 110 commits to master since this release

  • Translations:
    • Fixed translations breaking due to a Google Translate API change (Thanks BlueLament for the fix!)
  • Custom Model Creation:
    • Fixed Attach Mesh throwing an error when the mesh has no vertex groups
Assets 2

@Darkblader24 Darkblader24 released this Nov 29, 2018 · 112 commits to master since this release

Merge pull request #68 from michaeldegroot/development

Assets 2

@Darkblader24 Darkblader24 released this Oct 12, 2018 · 112 commits to master since this release

  • Model:
    • Fix: Joints and Rigidbodies now get deleted correctly
Assets 3

@michaeldegroot michaeldegroot released this Oct 12, 2018 · 114 commits to master since this release

  • Export:

    • Embed Textures is not longer enabled by default, but can now be enabled in the settings
  • Settings and Updates:

    • Renamed "Updater" panel to "Settings & Updates"
    • Added setting to embed textures on export
      • Settings are saved into a local settings file
      • Issue: Settings get reset with every CATS update currently
    • This panel now shows the current CATS version
  • Translations:

    • Added a warning when you are temporarily IP banned by Google Translate
  • Eye Tracking:

    • Wink Right shape keys are now detected more reliably
  • General:

    • Cats no longer unhides everything whenever it does something, it only unhides the current model
      • This helps a lot when working with multiple models
Assets 2

@michaeldegroot michaeldegroot released this Sep 19, 2018 · 128 commits to master since this release

  • Optimization:

    • Added new greatly improved Auto Atlas method made by shotariya!
      • This new method will create really good texture atlases automatically
      • You will need to install the (extremely awesome) plugin "Material Combiner" made by shotariya
      • If you don't have it installed, CATS will provide you with a download link
      • CATS packs the functions into a single-click button
      • If you want more options, use the plugin tab "shotariya"
  • Export:

    • Added warning when meshes have more than 65354 tris or more than 10 materials/meshes or when the
      shapekeys are broken
    • Improved CATS FBX Export settings (Thanks Rokk!)
      • Textures will now be stored inside the exported FBX file
      • When importing the FBX file into Unity, the textures will be imported automatically as well
      • The scale of armatures and meshes in Unity will now always be 1 instead of being set to 100 sometimes
      • This fixes possible bugs with mesh particles
      • If you want to overwrite old FBX files with the new ones in Unity, you might have to enforce the T-Pose again.
        Newly imported FBX files are uneffected by this
  • Model:

    • A lot more models are now compatible
    • Added fix for bad uv coordinates (Thanks shotariya!)
    • Join Meshes now adds missing armature modifiers
      • This prevents cases where the mesh would not move with the bones
    • Join Meshes now merges UV Maps correctly
      • This fixes disappearing textures which were previously there
    • Fix Model now unlocks all transformations on armature, mesh and bones
    • Added warning if the FBX version is too old
    • Using "Pose to Shape Key" or "Apply as Rest Pose" no longer requires you to join the meshes
    • "Apply as Rest Pose" now correctly scales shape keys if the bones are equally scaled on each axis
    • Fixed "Apply as Rest Pose" sometimes selecting the wrong shape key after the operation
    • Finally fixed CATS deleting bones and then claiming that they are missing
  • Custom Model:

    • Added option to merge all bones that have the same name
    • Merge Armatures and Attach Mesh now remove all empty shapekeys afterwards
  • Eye Tracking:

    • Eye bones should no longer be created in weird places
    • Fixed a bug where old vertex groups were not getting deleted
  • General:

    • Lots of bug fixes
    • Updated mmd_tools
    • Added future proof Google Translate maintenance fix (Thanks BlueLament!)
Assets 2

@michaeldegroot michaeldegroot released this Aug 16, 2018 · 173 commits to master since this release

  • Model:
    • Fixed "Apply as Rest Pose" deleting important shape keys
  • Translations:
    • Added option to use the old translations for shape key translations
  • Optimization:
    • Fixed rare error when combining materials
Assets 3