michaelkamprath edited this page Sep 27, 2012 · 2 revisions
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Key Features

  • Animations are completely configured from NSDictionary that can be loaded from a plist file.
  • Frames can have specific timing rather than being equally spaced through the overall duration.
  • Looping translations and rotating sequences can be specified as part of or independently of an image frame transition.
  • Sound play is precisely timed (as well as an NSTimer can precisely time) against the animation loop.
  • Animation play can be controlled by loop count or play duration.
  • An optional NSInvocation can be fired when the animation play is complete, which is useful for sequencing actions.
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