From 026058af69fd83c332d1887b2ea5dd9d2584358f Mon Sep 17 00:00:00 2001 From: SirHall Date: Fri, 13 Jul 2018 09:48:25 +1000 Subject: [PATCH 1/4] Added Excessives and Odin Serializer links. Added Utilies category. --- README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7794356..1189df8 100644 --- a/README.md +++ b/README.md @@ -33,6 +33,7 @@ Navigation: - [Social SDKs](#social-sdks) - [API Extensions & Helper](#api-extensions--helper) - [Design Patterns](#design-patterns) +- [Utilities](#utilities) - [Other](#other) @@ -261,6 +262,7 @@ Navigation: * [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite * [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library * [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets +* [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there ## Social SDKs * [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics @@ -299,6 +301,10 @@ Navigation: * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation * [Ring_Buffer](https://bitbucket.org/sirgru/ring_buffer) - simple implementation of a RingBuffer +## Utilities +* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity +* [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts + ## Other * [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity' * [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads @@ -315,6 +321,5 @@ Navigation: * [UnityDecompiled](https://github.com/MattRix/UnityDecompiled) - decompiled Unity API code * [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves -* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon) From c26f102e05abb2f7c2ecc206594b0c0e755d1ff1 Mon Sep 17 00:00:00 2001 From: SirHall Date: Fri, 13 Jul 2018 09:53:16 +1000 Subject: [PATCH 2/4] Updated the Unity source code link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1189df8..77543b4 100644 --- a/README.md +++ b/README.md @@ -318,7 +318,7 @@ Navigation: * [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages * [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build * [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates -* [UnityDecompiled](https://github.com/MattRix/UnityDecompiled) - decompiled Unity API code +* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code * [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves From 73a9d797e3158a5883825be0ca21edb6f7ff177d Mon Sep 17 00:00:00 2001 From: SirHall Date: Fri, 13 Jul 2018 11:16:39 +1000 Subject: [PATCH 3/4] Added in MLAPI (Networking Solution) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 77543b4..07f5d2e 100644 --- a/README.md +++ b/README.md @@ -121,6 +121,7 @@ Navigation: ## Networking * [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation +* [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK From 43d6cf8bfc9a452bd6fc6c91568716640754db0b Mon Sep 17 00:00:00 2001 From: SirHall Date: Fri, 13 Jul 2018 11:24:03 +1000 Subject: [PATCH 4/4] Added more links --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 07f5d2e..e7fe5a4 100644 --- a/README.md +++ b/README.md @@ -42,6 +42,8 @@ Navigation: * [UnityOctree](https://github.com/Nition/UnityOctree) - octrees * [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms * [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects +* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos +* [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo ## Movement & Animation * [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists @@ -72,6 +74,7 @@ Navigation: * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity * [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader * [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics +* [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain ## Particles * [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles @@ -122,6 +125,7 @@ Navigation: ## Networking * [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation * [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more +* [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK @@ -322,5 +326,6 @@ Navigation: * [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code * [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves +* [UCompile](https://github.com/SoapCode/UCompile) - Runtime compilation and execution of CSharp code [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon)