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mipmap causes delay when image is inside a surface #535

zpaolo11x opened this Issue Jan 16, 2019 · 0 comments


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zpaolo11x commented Jan 16, 2019

I have this code where two surfaces are placed on the layout, each with an image inside. The one with mipmap enabled shows a delay when changing game, similar to what happens to nested surfaces.

local surf0 = fe.add_surface (1,1)
local pic0 = surf0.add_artwork("snap",0,0,1,1)
pic0.video_flags = Vid.ImagesOnly

surf0.set_pos (0,0,500,500)

local surf1 = fe.add_surface (1,1)
local pic1 = surf1.add_artwork("snap",0,0,1,1)
pic1.video_flags = Vid.ImagesOnly
pic1.mipmap = 1

surf1.set_pos (500,0,500,500)
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