Some external tools need to be present on your system for Micmac to run properly :
- make for parallel processes management,
- convert, from ImageMagick, for image format conversion,
- exiftool and exiv2, to read/write image meta-data,
- proj4 for coordinate system conversion.
On Debian/Ubuntu distribution you can easily install these tools by calling this command:
sudo apt-get install make imagemagick libimage-exiftool-perl exiv2 proj-bin qt5-default
You can check before-hand that Micmac is able to find those programs by calling the command:
bin/mm3d CheckDependencies (in Micmac directory)
NOT FOUND near one of the tools indicates either the specified executable is not on your disk or it cannot be found in the directories of the PATH environment variable. There is also a special directory for tool finding which is named binaire-aux, in Micmac directory. When an external program is needed, this directory is always scanned whatever the value of PATH.
Additionnal notes for Windows
You will need Visual C++ 2010 runtime redistribuables to run pre-compiled binaries of micmac. Both pre-compiled and compiled from source executables will need :
One of WINDIR or SystemRoot environment variable must be set to Windows' installation directory (
C:\Windows in much cases).
This prevents Micmac from calling a
convert.exe that is not ImageMagick's convert tool but a network utility used by the system.
Since Windows does not have an easy-to-use package manager, a version of make, convert, exiftool and exiv2 are delivered with
the source and Windows binaries archives. They are placed in the
Compiling from the sources' archive
In addition of previously named tools, people willing to compile binaries from the source code will need to install the cmake
program. Linux and MacOS X users may also want to get X11 header files in order to generate graphical functionalities like SaisieBasc, SaisieMasque, etc ...
The package of X11 headers is general called
libx11-dev under Linux distributions.
X11-based tools are not available in the Windows version.
Windows users may need Qt5 libraries to generate graphical interfaces such as SaisieMasqQT.
Compiling process for Linux / MacOS X
- clone the git repository :
git clone https://github.com/micmacIGN/micmac.git
- enter 'micmac' directory :
- create a directory for the build's intermediate files, then enter it :
mkdir build & cd build
- generate makefiles using cmake :
- process compilation :
make install -j*cores number*(ex.:
make install -j4)
Compiling process for Visual C++ (Windows)
The first steps are the same as for a Linux/MacOS build except for the
Instead of makefiles, Cmake generates a Visual C++ solution, named
micmac.sln. Open it and compile the
Be sure to be in Release configuration, for Micmac is much faster built this way than in Debug mode.
Again, do not compile the entire solution but just the
INSTALL project, otherwise compiled binaries won't be copied in the
bin directory and this will prevent Micmac from working.
The website logiciels.ign.fr also provides a test dataset called
This file contains images and configuration files needed to compute the Boudha example from Micmac's documentation. By calling the script this way :
assuming your working directory is the Boudha directory contained in the file, you can process all the tool-chain until dense point matching.
'my_micmac_bin' is a path to the 'bin' directory of your installation. ex.: ./boudha_test.sh ../micmac/bin/ This example assumes 'Boudha' directory (containing data) and 'micmac' (installation directory) have the same parent directory. Notice the ending '/', it's mandatory for the script to work. After some computation time, you may find three 'ply' files in the 'MEC-6-Im' directory with the three parts of the dense points cloud of the statue's head. Open the PLY files with a viewer like meshlab to check everything proceeded correctly.
You can append the full path of the
bin directory to
PATH environment variable to call Micmac commands from anywhere. However, it is not necessary to add the
binaire-aux directory to the
For Linux / MacOSX, you have to append the path to the
lib directory to
.bashrc to be able to use QT tools.
Add the following line: