As far as I know, DX12 doesn't have this kind of capabilities, but Vulkan does, and since compiling HLSL to SPIR-V is possible, even used in the game industry, it would be very nice to have this. ( Maybe even in DX12, why not ? )
Thanks !
The text was updated successfully, but these errors were encountered:
Hello !
In Vulkan it's possible to query the gpu address of a buffer and pass that as a uint64_t, pretty much like a pointer in C/C++.
As far as I know, DX12 doesn't have this kind of capabilities, but Vulkan does, and since compiling HLSL to SPIR-V is possible, even used in the game industry, it would be very nice to have this. ( Maybe even in DX12, why not ? )
Thanks !
The text was updated successfully, but these errors were encountered: