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How can I build dxil and dxcompiler as a static library? #4766

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@devshgraphicsprogramming

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I know that it would be best to leave them as DLLs so that a driver upgrade of Windows SDK update can upgrade and "fix" my compiler.

However I'm mostly targetting SPIR-V and running the compilation at runtime and I have a habit of static linking all my depdendencies into the Engine (even if the engine itself is a DLL).

Anyone tried this before? Especially on Windows?

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