• Header
  • Initialization
  • Per-frame processing
  • Loading and a playing a looping sound
  • Playing one-shots
  • Applying 3D audio effects to a sound
  • Using wave banks
  • Voice management
  • Platform support
  • XAudio Versions
  • Using the vcpkg C++ library manager
  • Content Pipeline
  • Statistics
  • Threading model
  • Further reading