• Headers
  • Namespace
  • Modules
  • Tools
  • Building
  • HLSL shaders
  • Adding to a VS solution
  • Using project-to-project references
  • Using NuGet package manager
  • Archived
  • Using the vcpkg C++ library manager
  • CMake
  • Dependencies
  • DirectX Tool Kit for Audio
  • GamePad
  • Content pipeline
  • Error handling
  • Smart-pointers and reference counting
  • Additional information