• Header
  • Initialization
  • Basic use
  • State structure
  • Dead zones
  • Vibration
  • Device capabilities
  • Application focus
  • Button state tracker
  • Threading model
  • Remark
  • Platform notes
  • Windows (XInput)
  • Windows (Windows.Gaming.Input)
  • GameInput
  • Xbox One (Windows.Xbox.Input)
  • Universal Windows Platform (UWP) app
  • UWP on Xbox One
  • C++/CX
  • C++/WinRT
  • Controller artwork
  • Further reading