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May 10, 2020

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@walbourn walbourn released this 11 May 03:33
  • ResourceUploadBatch updated to support usage with copy & compute queues
  • Transition methods added for GeometricPrimtive and Model for use with static VBs/IBs
  • WICTextureLoader updated with new loader flags: FORCE_RGBA32, FIT_POW2, and MAKE_SQUARE
  • SimpleMath no longer forces use of d3d11.h or d3d12.h (can be used with d3d9.h for example)
  • DirectX Tool Kit for Audio updated with SoundStreamInstance class for async I/O playback from XACT-style streaming wavebanks
  • Code cleanup
  • Updated D3DX12 internal copy to Windows 10 SDK (19041) version

This version is also available on NuGet as version 2020.5.11