From d6362185638175bfeba2b1af315b6770fad51adb Mon Sep 17 00:00:00 2001 From: Yoni Smolin Date: Thu, 31 Aug 2017 19:35:58 +0300 Subject: [PATCH] Fix some links to the Unity tutorials (#17) --- README.md | 2 +- Unity/README.md | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 7a7dc8a..06a6b01 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ Sample|Use case|What will you learn? [Camera3D](Camera3D) | Manipulate camera in a 3D scene | Create a simple [gesture](https://docs.microsoft.com/en-us/gestures/index#gesture) and consume hand skeleton stream [GesturesPowerPointPlugin](GesturesPowerPointPlugin) (requires [Office Tools for Visual Studio](https://www.visualstudio.com/vs/office-tools/))| Create and present a slideshow in PowerPoint using gestures | Create multiple simple [gestures](https://docs.microsoft.com/en-us/gestures/index#gesture) and wire them to activate various PowerPoint features [CarGestures](CarGestures) | Control a virtual car's infotainment-system with gestures | Create a complete WPF UI with multiple [gestures](https://docs.microsoft.com/en-us/gestures/index#gesture) of varying complexity -[Unity Tutorial Project](Unity) | Follow our [Unity tutorial](https://docs.microsoft.com/en-us/gestures/unity-tutorials-introduction) | Integrate gestures and hand-skeleton input in your Unity games +[Unity Package and Tutorial Projects](Unity) | Follow our [Unity tutorial](https://docs.microsoft.com/en-us/gestures/unity-tutorials-introduction) | Integrate gestures and hand-skeleton input in your Unity games # Contributing diff --git a/Unity/README.md b/Unity/README.md index 1242724..90d137f 100644 --- a/Unity/README.md +++ b/Unity/README.md @@ -4,8 +4,8 @@ The contents of this directory is: to integrate gestures into Unity games. Each of the following directories contains the final Unity project obtained in the corresponding tutorial: - [Introduction](https://review.docs.microsoft.com/en-us/gestures/unity-tutorials-introduction) - learn how to wire a gesture to an existing functionality in your scene. This tutorial introduces you to the **GesturesManager**, **UIManager**, **GestureTrigger** and **CameraGesturesController** prefabs. - - [3D Object Manipulation (Mouse)](https://review.docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-mous) - create a 3D cursor that can move objects in the scene. The cursor is controlled by the mouse, using existing Unity capabilities. - - [3D Object Manipulation (Hand)](https://review.docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-hand) - create a 3D cursor which is controlled by the hand, enabling you to use a gesture to "grab" an object and move it around in the scene. + - [3D Object Manipulation - Scene Preparation](https://docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-mouse) - create a 3D cursor that can move objects in the scene. The cursor is controlled by the mouse, using existing Unity functionality. + - [3D Object Manipulation](https://docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-hand) - create a 3D cursor which is controlled by the hand, enabling you to use a gesture to "grab" an object and move it around in the scene. - [**Microsoft.Gestures.Toolkit.unitypackage**](Microsoft.Gestures.Toolkit.unitypackage) - [Project Prague's](https://docs.microsoft.com/en-us/gestures) Unity toolkit package. Import this package to enable the use of gestures and hand-skeleton in your Unity project.