diff --git a/com.microsoft.mrtk.graphicstools.unity/CHANGELOG.md b/com.microsoft.mrtk.graphicstools.unity/CHANGELOG.md index 39a1015b..0cbe4b47 100644 --- a/com.microsoft.mrtk.graphicstools.unity/CHANGELOG.md +++ b/com.microsoft.mrtk.graphicstools.unity/CHANGELOG.md @@ -4,6 +4,18 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). +## [0.8.3] - 2025-03-26 + +### Changed + +- This change introduces a new experimental light type called an AreaLight - area lights allow light to emit from a polygonal surface (quad) rather than a single point. + +## [0.8.2] - 2025-03-13 + +### Changed + +- Added the LightCombinerWindow which is an editor window that provides a user interface to combine light maps with albedo textures. + ## [0.8.1] - 2024-12-02 ### Changed diff --git a/com.microsoft.mrtk.graphicstools.unity/Editor/LightCombiner/LightCombinerWindow.cs b/com.microsoft.mrtk.graphicstools.unity/Editor/LightCombiner/LightCombinerWindow.cs index 57e44a79..f0d06265 100644 --- a/com.microsoft.mrtk.graphicstools.unity/Editor/LightCombiner/LightCombinerWindow.cs +++ b/com.microsoft.mrtk.graphicstools.unity/Editor/LightCombiner/LightCombinerWindow.cs @@ -484,7 +484,7 @@ private List GetAllLightmappedRenderers(Scene scene) return output; } - private static Mesh SaveMesh(Mesh mesh, string workingDirectory, string fileName) + private static UnityEngine.Mesh SaveMesh(UnityEngine.Mesh mesh, string workingDirectory, string fileName) { var path = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(workingDirectory, $"{fileName}.asset")); AssetDatabase.CreateAsset(mesh, path);