Diff between OpenXR QR sample vs. WinRT QR sample in Unity #18
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Please don't merge this PR into main branch.
This PR is to highlight an OpenXR unity project vs. the WinRT unity project for QR tracking. Other than adding the OpenXR plugin package to the unity package manifest and auto generated openxr settings, the key difference is in the SpatialGraphNodeTracker.cs file, where the
SpatialGraphNode
class is built in the OpenXR plugin to provide tracking of a static node represented by GUID from the platform.Note: you can checkout the OpenXR QR code sample from the "openxr" branch:
https://github.com/microsoft/MixedReality-QRCode-Sample/tree/OpenXR