Skip to content
main
Switch branches/tags

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 
 
 
 
 

MixedRealityToolkit/Standard shader

The MixedRealityToolkit/Standard shader is a collection of shading techniques for mimicking Microsoft's Fluent Design System within Unity 3D.

The goal of this shader is to have a single, flexible shader that can achieve visuals similar to Unity's Standard Shader, implement Fluent Design System principles, and remain performant on mixed reality devices.

Example scenes

To explore a Unity scene demonstrating materials which use many of the MixedRealityToolkit/Standard's features open Scenes\MaterialGallery.unity within Unity's editor, or deploy to a mixed reality device. To compare the Unity Standard shader to the MRTK Standard shader open Scenes\StandardMaterialComparison.unity within Unity's editor, or deploy to a mixed reality device. For a gallery of common MRTK materials open Scenes\StandardMaterials.unity within Unity's editor, or deploy to a mixed reality device.

Limitations

  • Only one light source is supported, the directional light (additional light can be achieved using lightmapping).