Adding support for subquests in the Inform7 code. #43
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This PR follows #42 and contains the second and final modification that will bring support to generate games with multiple subquests. It supersedes the rest of PR #30.
This PR adds support for subquests for different parts of the framework.
rewardattribute ofQuestobjects.Game: The objective of the game is now stored in theGameobjects. It is generated from themain_quest(aQuestinstance) which is created by merging all the subquest dependency trees and extracting a winning policy from the resultingActionDependencyTreeobject.max/min_breadthinformation. Also, adds more tests for testing the new code.