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2 changes: 1 addition & 1 deletion test/nuget/ConsoleApplication1/readme.txt
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ classes directly from standard C++, using platform projection headers
generated from Windows SDK metadata files.

Steps to generate and consume SDK platform projection:
1. Build project initally to generate platform projection headers into
1. Build project initially to generate platform projection headers into
your Generated Files folder.
2. Include a projection namespace header in your pch.h, such as
<winrt/Windows.Foundation.h>.
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2 changes: 1 addition & 1 deletion test/test/velocity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ using namespace test_component::Velocity;

TEST_CASE("velocity")
{
// This interface is always disabled but shows up in the type sytem
// This interface is always disabled but shows up in the type system
// if it is present in the winmd.
IInterface1 a;
REQUIRE(a == nullptr);
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2 changes: 1 addition & 1 deletion test/test_win7/velocity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ using namespace test_component::Velocity;

TEST_CASE("velocity")
{
// This interface is always disabled but shows up in the type sytem
// This interface is always disabled but shows up in the type system
// if it is present in the winmd.
IInterface1 a;
REQUIRE(a == nullptr);
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2 changes: 1 addition & 1 deletion vsix/ItemTemplates/ViewModel/cppwinrt_ViewModel.vstemplate
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<TemplateData>
<DefaultName>ViewModel</DefaultName>
<Name>View Model (C++/WinRT)</Name>
<Description>An empty interface defintion suitable for XAML data binding, for a C++/WinRT Universal Windows Platform (UWP) app</Description>
<Description>An empty interface definition suitable for XAML data binding, for a C++/WinRT Universal Windows Platform (UWP) app</Description>
<ProjectType>VC</ProjectType>
<SortOrder>10</SortOrder>
<TemplateID>microsoft.Windows.CppWinRT.ViewModel</TemplateID>
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Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ classes directly from standard C++, using platform projection headers
generated from Windows SDK metadata files.

Steps to generate and consume SDK platform projection:
1. Build project initally to generate platform projection headers into
1. Build project initially to generate platform projection headers into
your Generated Files folder.
2. Include a projection namespace header in your pch.h, such as
<winrt/Windows.Foundation.h>.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ classes directly from standard C++, using platform projection headers
generated from Windows SDK metadata files.

Steps to generate and consume SDK platform projection:
1. Build project initally to generate platform projection headers into
1. Build project initially to generate platform projection headers into
your Generated Files folder.
2. Include a projection namespace header in your pch.h, such as
<winrt/Windows.Foundation.h>.
Expand Down