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Tile x/y position sometimes wrong for array of all color tiles block #1323
Describe the bug
I did some digging on this and from a brief investigation it looks like this only affects some colours, possibly only the 0th palette pseudo-color which represents the transparent background pixels/tiles.
The bug is very peculiar as it doesn't affect first/last one but rather a tile somewhere in the middle of list. Perhaps this relates to default position of sprites and/or some attempt not to overlap them when initially placed, or perhaps not.
This is the code:
Desktop (please complete the following information):
Smartphone (please complete the following information):