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Description
I created a json file for repos ([{"url": "git@..."}]) and invoked repo_parse for csharp and I get the following error:
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xf8 in position 0: invalid start byte
Traceback (most recent call last):
File "/home/akulp/.local/bin/repo_parse", line 8, in <module>
sys.exit(main())
File "/home/akulp/.local/lib/python3.8/site-packages/source_parser/cli/repo_parse.py", line 230, in main
CRAWLER.map(
File "/home/akulp/.local/lib/python3.8/site-packages/source_parser/cli/crawler.py", line 374, in map
ray.init(
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/client_mode_hook.py", line 103, in wrapper
return func(*args, **kwargs)
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/worker.py", line 1645, in init
_global_node = ray._private.node.Node(
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/node.py", line 315, in __init__
self.start_ray_processes()
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/node.py", line 1372, in start_ray_processes
resource_spec = self.get_resource_spec()
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/node.py", line 550, in get_resource_spec
self._resource_spec = ResourceSpec(
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/resource_spec.py", line 215, in resolve
accelerator_manager.get_current_node_accelerator_type()
File "/home/akulp/.local/lib/python3.8/site-packages/ray/_private/accelerators/nvidia_gpu.py", line 71, in get_current_node_accelerator_type
device_name = device_name.decode("utf-8")
Output from glxinfo -B:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Microsoft Corporation (0xffffffff)
Device: D3D12 (NVIDIA RTX A500 Laptop GPU) (0xffffffff)
Version: 21.2.6
Accelerated: yes
Video memory: 20169MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 3.3
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
OpenGL vendor string: Microsoft Corporation
OpenGL renderer string: D3D12 (NVIDIA RTX A500 Laptop GPU)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 21.2.6
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 21.2.6
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 21.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
Any idea what the UTF is going on?
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