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Added experimental.pixelShaderImagePath #14073
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5c831b4
Fixing spelling complaints
mrange 052d112
Adding git submodule to DirectX ToolKit
mrange ee9cc96
Added support for loading pixes shader texture to Atlas.
mrange 44a8699
Squashed commit of the following:
zadjii-msft a0df463
Mike forgot to update spelling
zadjii-msft 007a71f
Merge remote-tracking branch 'origin/main' into mrange/shader_bitmap
zadjii-msft 60a7889
move to a cgimanifest instead of submodule
zadjii-msft 47fa12f
Rmoving submodules is hard?
zadjii-msft 0217aba
spel
zadjii-msft de9bb21
Merge remote-tracking branch 'origin/main' into mrange/shader_bitmap
zadjii-msft 10b19af
spel
zadjii-msft e85a1fe
Merge remote-tracking branch 'origin/main' into dev/lhecker/shader_bi…
lhecker c24aa8e
Replace DirectXTK with a custom implementation
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,23 @@ | ||
| // Demo shader to show passing in an image using | ||
| // experimental.pixelShaderImagePath. This shader simply displays the Terminal | ||
| // contents on top of the given image. | ||
| // | ||
| // The image loaded by the terminal will be placed into the `image` texture. | ||
|
|
||
| SamplerState samplerState; | ||
| Texture2D shaderTexture : register(t0); | ||
| Texture2D image : register(t1); | ||
|
|
||
| cbuffer PixelShaderSettings { | ||
| float Time; | ||
| float Scale; | ||
| float2 Resolution; | ||
| float4 Background; | ||
| }; | ||
|
|
||
| float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET | ||
| { | ||
| float4 terminalColor = shaderTexture.Sample(samplerState, tex); | ||
| float4 imageColor = image.Sample(samplerState, tex); | ||
| return lerp(imageColor, terminalColor, terminalColor.a); | ||
| } |
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