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[WIP] Add a Homepage URL entry for vcpkg ports (#2933)
* [vcpkg] Add "Homepage" field to the CONTROL files.
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ports/abseil/CONTROL

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Source: abseil
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Version: 2019-05-08
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Version: 2019-05-08
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Homepage: https://github.com/abseil/abseil-cpp
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Description: an open-source collection designed to augment the C++ standard library.
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Abseil is an open-source collection of C++ library code designed to augment the C++ standard library. The Abseil library code is collected from Google's own C++ code base, has been extensively tested and used in production, and is the same code we depend on in our daily coding lives.
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In some cases, Abseil provides pieces missing from the C++ standard; in others, Abseil provides alternatives to the standard for special needs we've found through usage in the Google code base. We denote those cases clearly within the library code we provide you.

ports/ace/CONTROL

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Source: ace
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Version: 6.5.5-1
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Homepage: https://www.dre.vanderbilt.edu/~schmidt/ACE.html
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Description: The ADAPTIVE Communication Environment
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Feature: wchar

ports/alac-decoder/CONTROL

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Source: alac-decoder
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Version: 0.2-1
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Homepage: https://distfiles.macports.org/alac_decoder
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Description: ALAC C implementation of a decoder, written from reverse engineering the file format

ports/alac/CONTROL

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Source: alac
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Version: 2017-11-03-c38887c5-1
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Homepage: https://github.com/macosforge/alac
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Description: The Apple Lossless Audio Codec (ALAC) is a lossless audio codec developed by Apple and deployed on all of its platforms and devices.

ports/alembic/CONTROL

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Version: 1.7.11
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Build-Depends: ilmbase, hdf5
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Description: Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
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Homepage: http://alembic.io/
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Homepage: https://alembic.io/

ports/allegro5/CONTROL

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Source: allegro5
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Version: 5.2.5.0
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Homepage: https://github.com/liballeg/allegro5
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Description: Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.
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Build-Depends: opengl, zlib, freetype, libogg, libvorbis, libflac, openal-soft, libpng, bzip2, physfs, libtheora, opus, opusfile

ports/angle/CONTROL

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Source: angle
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Version: 2019-03-13-c2ee2cc-3
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Homepage: https://github.com/google/angle
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Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
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The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
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Build-Depends: egl-registry

ports/antlr4/CONTROL

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Source: antlr4
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Version: 4.7.1-3
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Homepage: https://www.antlr.org
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Description: ANother Tool for Language Recognition
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Build-Depends: libuuid (!uwp&!windows&!osx)

ports/apr-util/CONTROL

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Source: apr-util
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Version: 1.6.0-3
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Homepage: https://apr.apache.org/
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Description: Apache Portable Runtime (APR) project mission is to create and maintain software libraries that provide a predictable and consistent interface to underlying platform-specific implementation
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Build-Depends: expat, apr, openssl

ports/apr/CONTROL

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Source: apr
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Version: 1.6.5-1
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Homepage: https://apr.apache.org/
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Description: The Apache Portable Runtime (APR) is a C library that forms a system portability layer that covers many operating systems.
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Feature: private-headers

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