A simple and extensible Lua IDE and debugger. It supports multiple file formats, "api" for autocompletion and tooltips, and custom command-line tools. Its main focus is extensibility for target applications using Lua.
- Written in Lua, so easily customizable
- Automatically loads several 'plugin' like classes
- applications: overall control of applications settings
- specs (spec/): file syntax, lexer, keywords
- apis (api/): for code-completion and tool-tips
- interpreters (interpreters/): how a project is run
- config (cfg/): contains style and basic editor settings
- tools (tools/): additional tools, e.g. cg compiler, dx fxc compiler
- Auto-completion for functions, keywords...
- Function tips
- Function list in file (quick jump to)
- Function call highlighting
- Bracket matching/highlighting
- Project file browser
- Experimental type/class guessing for auto-completion
- Support for different editor styles
- Console to directly test code snippets with local and remote execution
- Integrated debugger (with support for local and remote debugging)
There is currently two front-ends using the same editor engine. The original
Estrela, which has a focus on 3d graphics related usage of Lua,
especially in combination with the luxinia engine or luxinia2 framework.
The second front-end is
ZeroBrane Studio (zbstudio) which has a focus
on using Lua in education, mobile development, and robotics.
Both are part of the standard distribution.
$ git clone git://github.com/pkulchenko/ZeroBraneStudio.git zbstudio or $ git clone git://estrelaeditor.git.sourceforge.net/gitroot/estrelaeditor/estrelaeditor estrelaeditor
Open File(s): <exe> <filename> [<filename>...] any non-option will be treated as filename Overriding Config: <exe> [...] -cfg "<luacode overriding config>" [...] e.g.: zbstudio.exe -cfg "singleinstance=false;" somefile.lua
Luxinia Dev: Christoph Kubisch (firstname.lastname@example.org)
ZeroBrane Studio and MobDebug
ZeroBrane LLC: Paul Kulchenko (email@example.com)
See LICENSE file.