Convert SVG path data to a Swift 3 UIBezierPath
As an iOS developer, you have to support at least three different pixel densities. Why waste your time managing a million image assets for different resolutions and states?
UIBezierPath shapes. It provides both CLI and JS apis, so you can use it however you'd like.
There are two ways to use
swiftvg: through the CLI or through your code.
To install the tool, use npm (or another npm package manager like yarn). It's
recommended that you install it globally, have
node_modules/.bin in your
path, or use it with an npm
npm install -g swiftvg
swiftvg to your project, install it to your dependencies.
npm install -S swiftvg
After it's installed and avilable somewhere in your path, run the command with your svg data string.
Unless something went wrong, the command should exit with a 0 status and print the swift code line by line to your terminal's STDOUT.
swiftvg "M37,17 L37,25 Z" # output let shape = UIBezierPath() shape.move(to: CGPoint(x: 37, y: 17)) shape.addLine(to: CGPoint(x: 37, y: 25)) shape.close()
After it's installed,
import it into your code and run the
You can expect the function to return an array, where each element is a line
of swift code. You can
console.log(join(output, '\n')) or anything else you
// CommonJS const swiftvg = require('swiftvg') // ES2015 import swiftvg from 'swiftvg' const pathData = 'M37,17 L37,25 Z' swiftvg(pathData) // Array<String>
As the project is pretty small, you only need to run
npm install to get up and
running. From there, standard is used for
This is a functional project, so please try to keep it that way—avoid side affects, mutations, and imperative code when you can.
There are four testing commands:
npm run build:browser – build a UMD file for a browser to consume npm run build:site – build the JS bundle for the public site npm run test – run all tests npm run test:coverage - get a coverage report npm run test:lint – lint the project using standard npm run test:unit – run only unit tests with no coverage or linting