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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
/**
* This class provides encoding and decoding of the JSON format.
*
* Example usage:
* <code>
* // create a JSON string from an internal object
* JSON.encode( myObject );
*
* // read a JSON string into an internal object
* var myObject:Object = JSON.decode( jsonString );
* </code>
*/
public final class JSON
{
/**
* Encodes a object into a JSON string.
*
* @param o The object to create a JSON string for
* @return the JSON string representing o
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode( o:Object ):String
{
return new JSONEncoder( o ).getString();
}
/**
* Decodes a JSON string into a native object.
*
* @param s The JSON string representing the object
* @param strict Flag indicating if the decoder should strictly adhere
* to the JSON standard or not. The default of <code>true</code>
* throws errors if the format does not match the JSON syntax exactly.
* Pass <code>false</code> to allow for non-properly-formatted JSON
* strings to be decoded with more leniancy.
* @return A native object as specified by s
* @throw JSONParseError
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function decode( s:String, strict:Boolean = true ):*
{
return new JSONDecoder( s, strict ).getValue();
}
}
}