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PR's are always super welcome! This is a relatively small open source project and really benefits from the bugfixes, features, and other stuff the 100+ contributors have PR'd, so thanks!
The previous issue (#199) got pretty out of date and a lot of the stuff on it was done so here's a new thread. Feel free to suggest things!
Wishlist: find some way to make scene.save_image always work. We get a ton of issues about this and the answer is always pretty much "sorry your graphics driver hates you," or "try the docker image." I guess it's just a hard problem that depends a lot on platform and I'm not sure there's any way to solve it from trimesh
Apparently vulkan treats "screen vs offscreen" basically the same. Maybe we just need an additional viewer window that uses a vulkan backend, wgpu-native seems super interesting: https://github.com/pygfx/wgpu-py . BGFX also probably does this.
Polish the wart where OBJ sometimes return a Scene. Maybe now that multi-material single meshes were PR'd in Merge primitive materials #1246 we could have OBJ always return a Trimesh.
Fix trimesh.remesh.subdividesubdivide_to_size so that if you specify a subset of faces it splits their neighbors in a way to maintain watertightness.
Building on the relative success (measured by the lack of an immediate cavalcade of issues) of the deprecation procedure used in Release: Refactor Hashes #1693 refactor the trimesh.path.Path API. Specifically:
path.polygons_closed->path.linestrings
path.polygons_full -> path.polygons
Maybe additional logic so it isn't quite so "closed curves" specific and matches the Shapely data model a little better. Not sure about path.path and path.discrete.
make pyright trimesh pass
trimesh predates both pyright/mypy and type hints. Fixing a few of these at a time would be a great place to start contributing, i.e. pyright trimesh/graph.py.
PR's are always super welcome! This is a relatively small open source project and really benefits from the bugfixes, features, and other stuff the 100+ contributors have PR'd, so thanks!
The previous issue (#199) got pretty out of date and a lot of the stuff on it was done so here's a new thread. Feel free to suggest things!
embree4stuff over the line to be mergedmikedh/embreexfork now has wheels for Mac/Linux/Win Python 3.6-3.11mesh.slice_planeSlicing a mesh and preserving the textured visuals #1920scene.save_imagealways work. We get a ton of issues about this and the answer is always pretty much "sorry your graphics driver hates you," or "try the docker image." I guess it's just a hard problem that depends a lot on platform and I'm not sure there's any way to solve it from trimeshScene. Maybe now that multi-material single meshes were PR'd in Merge primitive materials #1246 we could have OBJ always return aTrimesh.trimesh.remesh.subdividesubdivide_to_sizeso that if you specify a subset of faces it splits their neighbors in a way to maintain watertightness.trimesh.path.PathAPI. Specifically:path.polygons_closed->path.linestringspath.polygons_full->path.polygonspath.pathandpath.discrete.pyright trimeshpasspyright trimesh/graph.py.