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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="Application" />
<movie input="" />
<movie path="bin\flash\feathers.swf" />
<movie fps="60" />
<movie width="400" />
<movie height="600" />
<movie version="11" />
<movie minorVersion="4" />
<movie platform="Flash Player" />
<movie background="#808080" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="src" />
<class path="lib\starling" />
<class path="lib\feathers" />
<class path="lib\MetalWorksMobileTheme\source" />
</classpaths>
<!-- Build options -->
<build>
<option directives="" />
<option flashStrict="False" />
<option mainClass="Main" />
<option enabledebug="True" />
<option additional="-D as3-native&#xA;-D nativeTrace&#xA;-swf-lib lib/starling/starling.swf&#xA;--macro patchTypes('lib/starling/starling.patch')&#xA;-swf-lib lib/feathers/feathers.swf&#xA;" />
</build>
<!-- haxelib libraries -->
<haxelib>
<library name="hxs" />
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\Main.hx" />
</compileTargets>
<!-- Assets to embed into the output SWF -->
<library>
<!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..." place="..." sharepoint="..." /> -->
</library>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<!-- example: <hidden path="..." /> -->
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="True" />
<option testMovie="Default" />
</options>
<!-- Plugin storage -->
<storage />
</project>
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