Functor-lazy vectors are boxed vectors that support a fast
fmap operation. Calling
fmap on a functor-lazy vector takes O(1) time, but calling
fmap on a standard boxed vector takes O(n) time [*]. The downside for functor-lazy vectors is that slicing cannot be handled efficiently. But this is not important in many applications; for example, functor-lazy vectors are used internally by the HLearn library to provide a clean, fast interface for certain machine learning tasks. (I'll have a detailed writeup later.) Functor-lazy vectors are easy to use because they implement the same interface as the boxed and unboxed vectors in the
vector module (see the hackage documentation). All that stream fusion goodness still works!
* Actually, it takes more like O(n1.5) time as seen in the figure below. (It's a log-log scale, so the slope of the line is the exponent.) This is very weird.
Another downside is that the current implementation is not as efficient as boxed vectors. For some applications, the functor-lazy vector is about 4x slower than boxed vectors. I believe this is mostly due to cache misses (see below), and that a more efficient implementation could avoid this problem.
In the picture above, the hashed green line represents a functor-lazy vector that has had a lazy
fmap application before running the sorting algorithm (as implemented in the vector-algorithms package). Sorting this vector requires strictly more work than sorting the functor-lazy vector without
fmap applied, but it still runs faster. This is one of the reasons I believe someone more familiar with CPU-level optimizations could make this data structure much more efficient.
How they work
The easiest way to see the difference between boxed and functor-lazy vectors is by example. I've drawn the two data structures below.
In the boxed vector, every element is really a pointer. They might point to values or unevaluated expressions; many elements can even point to the same thing. The functor-lazy vector, in contrast, has a boxed vector inside of it (called vecAny ), an unboxed vector ( vecInt ), and a list of functions ( funcList ).
Now let's run the following code:
fmap (*2) vector
Changes in the diagrams are highlighted below.
The boxed vector must visit every single element and apply the
(*2) function. The boxes themselves are lazy and won't be evaluated immediately, but we still must create n new thunks. That's why it takes linear time. The functor-lazy vector doesn't visit any of the elements. Instead, it just adds
(*2) to funcList. Internally, the library uses
unsafeCoerce to allow us to append functions of any type to the list.
Now, let's actually visit the nodes to force evaluation of the values:
print (vector ! 1) print (vector ! 4)
Our diagrams become:
The boxed vector accesses the elements, sees that there is a computation waiting to be performed, permorms it, then stores the result. The functor-lazy vector does something quite different. First, it checks to see how many functions have been applied to the element (by looking up the appropriate index in vecInt). In this case, the elements are not up-to-date because there is one function in the list, but vecInt says that no functions have been applied to the box. Therefore, we apply all the functions in the list and update the box and vecInt. Since we are actually modifying the values of these vectors, this requires a call to
unsafePerformIO. Assuming there are no bugs, this should actually be safe :)
fmap once more:
fmap (+7) vector
And evaluate some more elements:
print (vector ! 0) print (vector ! 2)
Cache misses galore
In the functor-lazy vector, we must access four completely different regions of memory every time we do a read. In particular, there are two different vectors that we must access. There is no way for both of these vectors to fit in the cache at the same time, so we are basically guaranteed to get a cache miss everytime we access a vector element. I'm sure there must be a way to avoid this...
The examples directory contains all the code I used for run time and correctness testing.
If you have any questions/comments/bug reports, please let me know!