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Bumped up the sample enemy muscle
Levelups now correctly sum up the attributes from the parts
Slightly better pathfinding.
Removed the redundant names from the monster_parts. I can get the gam…
…e to add it for us... so...
When a player starts, they now get 4 level ups, and added a bunch of …
Added some variety to existing crypts
Added a new crypt and some trees
Added a sewer crypt
Added a new crypt
Added a better readme
Used the love2d filesystem functions rather than the io filesystem fu…
…nctions. This should make the game work no matter where you opened it from (the console or the love.app).
Adde an incomprehensible README
Added a GPL license
Added an interesting fog of war type vision. Not sure if I like it or…
… not, but it definitely makes the game more tense.
Fixed the level-up meter
Added a help screen
Made monsters spawn in walkable coordinates
Killing monsters now nets you XP
Now with more flavor\!
Added a lake crypt
Added a bigger crypt
More flavor text
And... a working level-up screen with nested parts
Fixed a minor bug in the level up screen.
Getting a lot closer to a working level up screen. It's not terrible …
Monster parts are awesome
Added more flavor text to the dead screen
Added flavor text
Just some theming, cause it's awesome and not boring
Tweaked the level up screen a bit, still shit
Added a level up screen
Stripped out items from the game