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Free Range Monsters is a roguelike where you create a monster and guide its evolution while trying to stay alive. Current State ------------- Early alpha, not really playable yet, more of a framework for creating a create your own monster game. Installation ------------ To run it from source, you'll need to install LÖVE: http://love2d.org/ Then run the app. In OS X, I run it in development from the terminal: alias love="/Applications/love.app/Contents/MacOS/love" love . Windows and Linux run instructions: http://love2d.org/wiki/Getting_Started You can follow my development over at: http://mikelovesrobots.tumblr.com To do list ---------- * Player should level up 4 times when creating a new monster. Tutorial levels are always boring. Lets just jump into the action. * Make multiple sectors (maps) and a transport mechanism for moving the player from one sector to another when they walk off the screen * Make monster part attributes actually impact combat * Make monster parts for vision and have that actually impact the range of perception * Make the map use the bold vera font rather than the normal one, too hard to read * Add lots and lots more monster parts, like 100+ more * Add lots and lots more crypts * Figure out what to do with hunger * Make the crypt addition code occasionally flip the crypt vertically and horizontally Long term --------- * Send the monster to the server on level up, and download other player's monsters * Add an ability screen for triggering special abilities (e.g., burrow, spit acid, chameleon skin, fly, etc.) * Biomes Things considered ----------------- * Make leveling up a more dramatic affair, lay an egg and protect it from a wave of monsters, when it hatches you level up and continue playing as the new creature * Somehow unlock rare monster parts by defeating those monsters for the first time?