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Michael Malinowski edited this page Oct 1, 2024 · 4 revisions

Aniseed

Aniseed is an application embedded (Maya) rigging tool.

Rig Image

It takes a Joint-First approach whereby the user is expected to provide/draw the joint hierarchy (though some components expose functionality to do this for you!), and you can then point the rig components to the joints you want that component to drive.

Some components also expose functionality to generate manipulation guides to help manipulate joints in a more contextually relevant way (for example the spline spine), but it is an important and fundamental aspect of Aniseed that the skeleton is the authority. This is a purposeful choice, particularly as game engines require a rigger to be very concious of the joint transforms and maintaining those transforms whilst editing and extending rigs.

Aniseed itself can be thought of as an execution stack, where the rigger can select any components (or the rig as a whole) and choose to build that stack. Aniseed will then proceed to execute each component in the order it is presented within the stack.

This approach makes aniseed incredibly flexible, as a component does not have to specifically drive joints, or could simply modify what has been been before it (a great example of this is the space switching mechanism).

**IMPORTANTE NOTE: Aniseed is currently in OPEN BETA. It is not yet ready for use in a ** production environment. It is expected to reach Open Release late december 2024.

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