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And more quick chnages.

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mikeoverbay committed Mar 7, 2017
1 parent 9299cd4 commit 055e1f994afb5db85672bd3020f9b12019d8db83
Showing with 4 additions and 4 deletions.
  1. +4 −2
  2. BIN Terra!_Setup_V031.msi
  3. +0 −2 Terra/Modules/modZlib.vb
@@ -6,11 +6,12 @@ World of Tanks map off line viewer and battle design tool.
Writen in using Visual Studio 13.
Update: 3/7/17
### Update: 3/7/17
I have cleaned a lot of the code and also fixed some rendering issues.
Render time is faster now.
In this folder is the MSI installer for the latest version.
Any issues need to be emailed to me so I can fix them.
I cant fix what I don't know about... let me know so I can fix problems.
SOME MAPS WONT LOAD! There are issues with Paris I can't fix.
Paris is the only map that is not square.. Its a odd size 10x12 or something.
Don't remember but my code can't handle non-square maps.
@@ -26,6 +27,7 @@ in the code. Entire Modules containing code I started on like
modDeferred.vb that are for setting up a FBO was started and never
used... yet.
I am looking for help with this project to clean it up and find ways
to speed up the rendering. A good start would be a getting all the
shaders coded in 330 core. as it is now, its a hatbox of mixed versions.
BIN +512 Bytes (100%) Terra!_Setup_V031.msi
Binary file not shown.
@@ -467,7 +467,6 @@ dont_grab_this:
'Get the speedTree composite maps. The tree textures.
Dim timge As Ionic.Zip.ZipEntry = active_pkg(speedtree_map)
Dim sptimg As New MemoryStream
If timge IsNot Nothing Then
@@ -483,7 +482,6 @@ dont_grab_this:
End If
End If
Dim ntimge As Ionic.Zip.ZipEntry = active_pkg(speedtree_normalmap)
Dim nsptimg As New MemoryStream

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