The Complete "Game Development with Blender" Book
by Dalai Felinto and Mike Pan. Now Free!
This is a republication of the book originally published by Cengage. We put the book up here for free hoping to allow more people to learn the Blender Game Engine. We also hope to continue to improve the book with the help of the community and keep it always up-to-date.
Chapter 5 - Graphics - Not Ready
Chapter 8 - Optimization - Not Ready
Chapter 9 - Publishing - Not Ready
Chapter 10 - Case Studies - Not Ready
Since This book was written years ago, Blender has gone through many many improvements. So there will be omissions and errors, please help us keep this book up-to-date by submitting a pull request on GitHub.
The book is released under the Creative Commons BY-SA license. By contributing to this book (through pull requests or otherwise), you agree that your work becomes part of this book which might be publised on a different non-commercial platform in the future.
- Mike Pan
- Dalai Felinto