Permalink
Browse files

Added link

  • Loading branch information...
1 parent c738e18 commit eb3f378fb54427b41734ef0a9e6c6903599337fd @Theodeus Theodeus committed Nov 12, 2012
Showing with 1 addition and 1 deletion.
  1. +1 −1 content/tutorials/casestudies/jamwithchrome-audio/en/index.html
@@ -55,7 +55,7 @@
<h2 id="toc-introduction">Introduction</h2>
-<p><a href="http://www.jamwithchrome.com">JAM with Chrome</a> is a web based musical project created by Google. JAM with Chrome lets people from all over the world form a band and jam in real time inside the browser. We at DinahMoe had the great pleasure to be a part of this project. Our role was to produce music for the application, and design and develop the music component. The development consisted of three main areas: a "<a href="http://en.wikipedia.org/wiki/Music_Workstation">music workstation</a>" including midi playback, software samplers, audio effects, routing and mixing; a music logic engine to control the music interactively in real-time; and a synchronization component that makes sure that all players in a session hear the music at exactly the same time, a prerequisite for being able to play together.</p>
+<p><a href="http://www.jamwithchrome.com">JAM with Chrome</a> is a web based musical project created by Google. JAM with Chrome lets people from all over the world form a band and jam in real time inside the browser. We at <a href="http://www.dinahmoe.com/">DinahMoe</a> had the great pleasure to be a part of this project. Our role was to produce music for the application, and design and develop the music component. The development consisted of three main areas: a "<a href="http://en.wikipedia.org/wiki/Music_Workstation">music workstation</a>" including midi playback, software samplers, audio effects, routing and mixing; a music logic engine to control the music interactively in real-time; and a synchronization component that makes sure that all players in a session hear the music at exactly the same time, a prerequisite for being able to play together.</p>
<p>To achieve the highest possible level of authenticity, accuracy and audio quality we opted to use the Web Audio API. This case study will discuss some of the challenges we were presented with, and how we solved them. There are already a number of great introductory articles here at HTML5Rocks to get you started with Web Audio, so we’ll jump straight into the deep end of the pool.</p>

0 comments on commit eb3f378

Please sign in to comment.