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{
"TRAINING_WOOD"
{
name = "wooden training dummy"
viewId = { "training_wood" }
blockMovement = true
usageType = TRAIN
fire = 50
canHideHere = true
strength = 80
maxTraining = {
MELEE 3
}
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"TRAINING_IRON"
{
name = "iron training dummy"
viewId = { "training_iron" }
blockMovement = true
usageType = TRAIN
canHideHere = true
strength = 80
upgrade = "TRAINING_WOOD"
maxTraining = {
MELEE 7
}
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"TRAINING_ADA"
{
name = "adamantine training dummy"
viewId = { "training_ada" }
blockMovement = true
usageType = TRAIN
canHideHere = true
strength = 80
upgrade = "TRAINING_IRON"
maxTraining = {
MELEE 30
}
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ARCHERY_RANGE"
{
name = "archery target"
viewId = { "archery_range" }
blockMovement = true
noProjectiles = true
usageType = ARCHERY_RANGE
canHideHere = true
strength = 80
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"WORKSHOP"
{
name = "workshop"
viewId = { "workshop" }
blockMovement = true
usageTime = 5
canHideHere = true
fire = 50
strength = 80
requiresLight = true
usageFX = WORKSHOP
}
"FORGE"
{
name = "forge"
viewId = { "forge" }
blockMovement = true
usageTime = 5
canHideHere = true
strength = 80
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
usageFX = FORGE
}
"LABORATORY"
{
name = "laboratory"
viewId = { "cauldron" }
blockMovement = true
usageTime = 5
canHideHere = true
strength = 80
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
usageFX = LABORATORY
}
"JEWELLER"
{
name = "jeweller"
viewId = { "jeweller" }
blockMovement = true
usageTime = 5
canHideHere = true
fire = 50
strength = 40
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
usageFX = JEWELLER
}
"FURNACE"
{
name = "furnace"
viewId = { "furnace" }
blockMovement = true
usageTime = 5
canHideHere = true
strength = 100
}
"BOOKCASE_WOOD"
{
name = "wooden bookcase"
viewId = { "bookcase_wood" }
blockMovement = true
usageType = STUDY
usageTime = 5
canHideHere = true
fire = 70
strength = 50
maxTraining = {
SPELL 3
}
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BOOKCASE_IRON"
{
name = "iron bookcase"
viewId = { "bookcase_iron" }
blockMovement = true
usageType = STUDY
usageTime = 5
canHideHere = true
fire = 70
strength = 50
upgrade = "BOOKCASE_WOOD"
maxTraining = {
SPELL 7
}
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"BOOKCASE_GOLD"
{
name = "golden bookcase"
viewId = { "bookcase_gold" }
blockMovement = true
usageType = STUDY
usageTime = 5
canHideHere = true
fire = 70
strength = 50
upgrade = "BOOKCASE_IRON"
maxTraining = {
SPELL 12
}
requiresLight = true
destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"THRONE"
{
name = "throne"
viewId = { "throne" }
canHideHere = true
usageType = SIT_ON_THRONE
luxury = 1.0
strength = 80
populationIncrease = 10 none
destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"IMPALED_HEAD"
{
name = "impaled head"
viewId = { "impaled_head" }
strength = 10
destroyFX = { DESTROY_FURNITURE ColorId WHITE }
}
"BEAST_CAGE"
{
name = "beast cage"
viewId = { "beast_cage" }
usageType = SLEEP
tickType = BED
canHideHere = true
fire = 50
strength = 40
bedType = CAGE
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BED1"
{
name = "basic bed"
viewId = { "bed1" }
usageType = SLEEP
tickType = BED
canHideHere = true
fire = 50
strength = 40
bedType = BED
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BED2"
{
name = "fine bed"
viewId = { "bed2" }
usageType = SLEEP
tickType = BED
canHideHere = true
fire = 50
luxury = 0.3
strength = 40
upgrade = "BED1"
bedType = BED
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"BED3"
{
name = "luxurious bed"
viewId = { "bed3" }
usageType = SLEEP
tickType = BED
canHideHere = true
luxury = 0.7
fire = 50
strength = 40
upgrade = "BED2"
bedType = BED
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"GRAVE"
{
name = "grave"
viewId = { "grave" }
canHideHere = true
tickType = BED
strength = 40
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"DEMON_SHRINE"
{
name = "demon shrine"
viewId = { "demon_shrine" }
blockMovement = true
usageTime = 5
usageType = DEMON_RITUAL
luxury = 0.4
strength = 80
destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"PRISON"
{
name = "prison"
viewId = { "prison" }
tickType = BED
usageType = SLEEP
viewLayer = FLOOR_BACKGROUND
}
"TREASURE_CHEST"
{
name = "treasure chest"
viewId = { "treasure_chest" }
canHideHere = true
fire = 50
luxury = 0.4
strength = 40
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"EYEBALL"
{
name = "eyeball"
viewId = { "eyeball" }
blockMovement = true
canHideHere = true
lightEmission = 8.2
strength = 30
canBuildOutsideOfTerritory = true
}
"WHIPPING_POST"
{
name = "whipping post"
viewId = { "whipping_post" }
usageType = TIE_UP
fire = 30
strength = 30
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"GALLOWS"
{
name = "gallows"
viewId = { "gallows" }
usageType = TIE_UP
fire = 30
strength = 30
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"MINION_STATUE"
{
name = "gold statue"
viewId = { "minion_statue" }
blockMovement = true
canHideHere = true
luxury = 0.7
strength = 50
populationIncrease = 1 none
destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"STONE_MINION_STATUE"
{
name = "stone statue"
viewId = { "stone_minion_statue" }
blockMovement = true
canHideHere = true
luxury = 0.3
strength = 50
populationIncrease = 1 4
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"BARRICADE"
{
name = "barricade"
viewId = { "barricade" }
blockMovement = true
fire = 50
strength = 80
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"CANIF_TREE"
{
name = "tree"
viewId = { "canif_tree" }
canHideHere = true
blockVision = { NORMAL }
destroyedRemains = "TREE_TRUNK"
burntRemains = "BURNT_TREE"
strength2 = {
100 BOULDER
70 CUT
}
fire = 100
itemDrop = {{{{WoodPlank} 1 { 8 14 }}}}
summonedElement = "ENT"
tryDestroyFX = { WOOD_SPLINTERS }
}
"DECID_TREE" inherit "CANIF_TREE"
{
viewId = { "decid_tree" }
}
"TREE_TRUNK"
{
name = "tree trunk"
viewId = { "tree_trunk" }
canSilentlyReplace = true
}
"BURNT_TREE"
{
name = "burnt tree"
viewId = { "burnt_tree" }
canHideHere = true
strength = 30
}
"BUSH"
{
name = "bush"
viewId = { "bush" }
strength2 = {
20 BOULDER
10 CUT
}
canHideHere = true
fire = 30
itemDrop = {{{{WoodPlank} 1 { 2 4 }}}}
tryDestroyFX = { WOOD_SPLINTERS }
}
"CROPS"
{
name = "wheat"
viewId = { "crops" }
usageType = CROPS
usageTime = 3
}
"PIGSTY"
{
name = "pigsty"
viewId = { "mud" }
tickType = PIGSTY
populationIncrease = 0.25 4
}
"GROUND_TORCH"
{
name = "standing torch"
viewId = { "standing_torch" }
luxury = 0.1
lightEmission = 8.2
}
"TORCH_N"
{
name = "torch"
viewId = { "torch" }
lightEmission = 8.2
layer = CEILING
viewLayer = TORCH1
attachmentDir = N
requiredSupport = { { { N } } }
canBuildOutsideOfTerritory = true
}
"TORCH_S" inherit "TORCH_N"
{
viewLayer = TORCH2
attachmentDir = S
requiredSupport = { { { S } } }
}
"TORCH_E" inherit "TORCH_S"
{
attachmentDir = E
requiredSupport = { { { E } } }
}
"TORCH_W" inherit "TORCH_S"
{
attachmentDir = W
requiredSupport = { { { W } } }
}
"CANDELABRUM_N" inherit "TORCH_N"
{
name = "candelabrum"
viewId = { "candelabrum_ns" }
luxury = 0.3
}
"CANDELABRUM_S" inherit "TORCH_S"
{
name = "candelabrum"
viewId = { "candelabrum_ns" }
luxury = 0.3
}
"CANDELABRUM_E" inherit "TORCH_E"
{
name = "candelabrum"
viewId = { "candelabrum_e" }
luxury = 0.3
}
"CANDELABRUM_W" inherit "TORCH_W"
{
name = "candelabrum"
viewId = { "candelabrum_w" }
luxury = 0.3
}
"TORTURE_TABLE"
{
name = "torture table"
viewId = { "torture_table" }
canHideHere = true
usageType = TIE_UP
strength = 80
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"FOUNTAIN"
{
name = "fountain"
viewId = { "fountain" }
canHideHere = true
luxury = 0.7
usageType = FOUNTAIN
summonedElement = "WATER_ELEMENTAL"
strength = 80
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ALTAR"
{
name = "altar"
viewId = { "altar" }
canHideHere = true
usageType = DESECRATE
}
"ALTAR_DES"
{
name = "desecrated altar"
viewId = { "altar_des" }
canHideHere = true
}
"CHEST"
{
name = "chest"
viewId = { "chest" }
canHideHere = true
usageType = CHEST
fire = 50
strength = 30
}
"OPENED_CHEST"
{
name = "opened chest"
viewId = { "opened_chest" }
canHideHere = true
fire = 50
strength = 30
}
"COFFIN1"
{
name = "basic coffin"
viewId = { "coffin1" }
canHideHere = true
usageType = SLEEP
fire = 50
strength = 40
bedType = COFFIN
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"COFFIN2"
{
name = "fine coffin"
viewId = { "coffin2" }
canHideHere = true
usageType = SLEEP
luxury = 0.3
fire = 50
strength = 40
upgrade = "COFFIN1"
bedType = COFFIN
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"COFFIN3"
{
name = "luxurious coffin"
viewId = { "coffin3" }
canHideHere = true
usageType = SLEEP
luxury = 0.7
fire = 50
strength = 40
upgrade = "COFFIN2"
bedType = COFFIN
destroyFX = { DESTROY_FURNITURE Rgb 190 190 40 255 }
}
"LOOT_COFFIN"
{
name = "coffin"
viewId = { "coffin1" }
canHideHere = true
usageType = COFFIN
fire = 50
strength = 40
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"VAMPIRE_COFFIN"
{
name = "coffin"
viewId = { "coffin1" }
canHideHere = true
usageType = VAMPIRE_COFFIN
fire = 50
strength = 40
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"OPENED_COFFIN"
{
name = "opened coffin"
viewId = { "opened_coffin" }
canHideHere = true
usageType = SLEEP
fire = 50
strength = 40
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"WOOD_DOOR"
{
name = "wooden door"
viewId = { "wood_door_ew" }
blockingEnemies = true
canHideHere = true
blockVision = { NORMAL ELF }
fire = 50
strength = 80
clickType = LOCK
requiredSupport = { { { E W } } { { N S } {"wood_door_ns"} } }
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"WOOD_GATE"
{
name = "wooden gate"
viewId = { "wood_gate_w" }
blockingEnemies = true
canHideHere = true
blockVision = { NORMAL ELF }
fire = 50
strength = 120
clickType = LOCK
requiredSupport = { { { W } } { { N } {"wood_gate_n"} } { { E } {"wood_gate_e"} } { { S } {"wood_gate_s"} } }
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"IRON_DOOR"
{
name = "iron door"
viewId = { "iron_door_ew" }
blockingEnemies = true
canHideHere = true
blockVision = { NORMAL ELF }
strength = 160
clickType = LOCK
requiredSupport = { { { E W } } { { N S } {"iron_door_ns"} } }
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"IRON_GATE"
{
name = "iron gate"
viewId = { "iron_gate_w" }
blockingEnemies = true
canHideHere = true
blockVision = { NORMAL ELF }
strength = 240
clickType = LOCK
requiredSupport = { { { W } } { { N } {"iron_gate_n"} } { { E } {"iron_gate_e"} } { { S } {"iron_gate_s"} } }
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ADA_DOOR"
{
name = "adamantine door"
viewId = { "ada_door_ew" }
blockingEnemies = true
canHideHere = true
blockVision = { NORMAL ELF }
strength = 320
clickType = LOCK
requiredSupport = { { { E W } } { { N S } {"ada_door_ns"} } }
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"ADA_GATE"
{
name = "adamantine gate"
viewId = { "ada_gate_w" }
blockingEnemies = true
canHideHere = true
blockVision = { NORMAL ELF }
strength = 480
clickType = LOCK
requiredSupport = { { { W } } { { N } {"ada_gate_n"} } { { E } {"ada_gate_e"} } { { S } {"ada_gate_s"} } }
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"WELL"
{
name = "well"
viewId = { "well" }
canHideHere = true
fire = 50
summonedElement = "WATER_ELEMENTAL"
strength = 80
}
"KEEPER_BOARD"
{
name = "message board"
viewId = { "notice_board" }
canHideHere = true
usageType = KEEPER_BOARD
clickType = KEEPER_BOARD
fire = 50
strength = 50
canBuildOutsideOfTerritory = true
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"UP_STAIRS"
{
name = "stairs"
viewId = { "up_staircase" }
canHideHere = true
xForgetAfterBuilding = true
usageType = STAIRS
}
"DOWN_STAIRS"
{
name = "stairs"
viewId = { "down_staircase" }
canHideHere = true
onBuilt = DOWN_STAIRS
xForgetAfterBuilding = true
usageType = STAIRS
}
"SOKOBAN_HOLE"
{
name = "hole"
viewId = { "sokoban_hole" }
entryType = Sokoban
}
"BRIDGE"
{
name = "bridge"
viewId = { "bridge" }
overrideMovement = true
removeNonFriendly = true
removeWithCreaturePresent = false
bridge = true
canBuildOutsideOfTerritory = true
}
"ROAD"
{
name = "road"
viewId = { "road" }
}
"MOUNTAIN"
{
name = "soft rock"
viewId = { "mountain" }
blockMovement = true
blockVision = { NORMAL ELF }
constructMessage = FILL_UP
wall = true
xForgetAfterBuilding = true
strength2 = {
200 BOULDER
30 DIG
200 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
summonedElement = "EARTH_ELEMENTAL"
destroyFX = { ROCK_CLOUD Rgb 220 210 180 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 220 210 180 255 }
}
"MOUNTAIN2"
{
name = "hard rock"
viewId = { "mountain2" }
blockMovement = true
blockVision = { NORMAL ELF }
constructMessage = FILL_UP
wall = true
xForgetAfterBuilding = true
strength2 = {
500 BOULDER
70 DIG
500 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
summonedElement = "EARTH_ELEMENTAL"
destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"ADAMANTIUM_ORE"
{
name = "adamantium ore"
viewId = { "adamantium_ore" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
clearFogOfWar = true
itemDrop = {{{{AdaOre} 1 { 16 28 }}}}
strength2 = {
500 BOULDER
500 DIG
500 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"IRON_ORE"
{
name = "iron ore"
viewId = { "iron_ore" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
clearFogOfWar = true
itemDrop = {{{{IronOre} 1 { 16 28 }}}}
strength2 = {
200 BOULDER
220 DIG
200 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"STONE"
{
name = "granite"
viewId = { "stone" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
clearFogOfWar = true
itemDrop = {{{{Rock} 1 { 16 28 }}}}
strength2 = {
200 BOULDER
250 DIG
200 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"GOLD_ORE"
{
name = "gold ore"
viewId = { "gold_ore" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
clearFogOfWar = true
itemDrop = {{{{GoldPiece} 1 { 16 28 }}}}
strength2 = {
200 BOULDER
220 DIG
200 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"DUNGEON_WALL"
{
name = "wall"
viewId = { "dungeon_wall" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
xForgetAfterBuilding = true
luxury = 0.2
constructMessage = REINFORCE
builtOver = "MOUNTAIN"
canBuildOutsideOfTerritory = true
strength2 = {
300 BOULDER
100 DIG
1900 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
destroyFX = { ROCK_CLOUD Rgb 220 210 180 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 220 210 180 255 }
}
"DUNGEON_WALL2" inherit "DUNGEON_WALL"
{
viewId = { "dungeon_wall2" }
builtOver = "MOUNTAIN2"
destroyFX = { ROCK_CLOUD Rgb 200 200 200 255 }
tryDestroyFX = { ROCK_SPLINTERS Rgb 200 200 200 255 }
}
"PIT"
{
name = "pit"
viewId = { "pit" }
blockMovement = true
xForgetAfterBuilding = true
tickType = PIT
canBuildOutsideOfTerritory = true
}
"CASTLE_WALL"
{
name = "wall"
viewId = { "castle_wall" }
blockMovement = true
blockVision = { NORMAL ELF }
buildingSupport = true
wall = true
strength2 = {
300 BOULDER
100 DIG
1900 HOSTILE_DIG
2000 HOSTILE_DIG_NO_SKILL
}
canBuildOutsideOfTerritory = true
}
"WOOD_WALL"
{
name = "wall"
viewId = { "wood_wall" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
buildingSupport = true
strength2 = {
100 BOULDER
100 DIG
300 HOSTILE_DIG
300 HOSTILE_DIG_NO_SKILL
}
summonedElement = "ENT"
fire = 100
canBuildOutsideOfTerritory = true
destroyFX = { DESTROY_FURNITURE Rgb 120 87 46 255 }
}
"MUD_WALL"
{
name = "wall"
viewId = { "mud_wall" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
buildingSupport = true
strength2 = {
100 BOULDER
}
}
"RUIN_WALL"
{
name = "wall"
viewId = { "ruin_wall" }
blockMovement = true
blockVision = { NORMAL ELF }
wall = true
canBuildOutsideOfTerritory = true
strength2 = {
100 BOULDER
}
}
"FLOOR_WOOD1"
{
name = "floor"
viewId = { "wood_floor2" }
fire = 50
luxury = 0.1
layer = FLOOR
}
"FLOOR_WOOD2" inherit "FLOOR_WOOD1"
{
viewId = { "wood_floor4" }
}
"FLOOR_STONE1"
{
name = "floor"
viewId = { "stone_floor1" }
luxury = 0.3
layer = FLOOR
}
"FLOOR_STONE2" inherit "FLOOR_STONE1"
{
viewId = { "stone_floor5" }
}
"FLOOR_CARPET1"
{
name = "floor"
viewId = { "carpet_floor1" }
luxury = 0.7
layer = FLOOR
}
"FLOOR_CARPET2" inherit "FLOOR_CARPET1"
{
viewId = { "carpet_floor4" }
}
"FLOOR_SPEED"
{
name = "floor of speed"
viewId = { "floor_speed" }
luxury = 0.7
layer = FLOOR
lastingEffect = SPEED
}
"FLOOR_BLIND"
{
name = "floor of blindness"
viewId = { "floor_blind" }
luxury = 0.7
layer = FLOOR
lastingEffect = BLIND
}
"FLOOR_INVI"
{
name = "floor of invisibility"
viewId = { "floor_invi" }
luxury = 0.7
layer = FLOOR
lastingEffect = INVISIBLE
}
"FLOOR_REGENER"
{
name = "floor of regeneration"
viewId = { "floor_regen" }
luxury = 0.7
layer = FLOOR
lastingEffect = REGENERATION
}
"FLOOR_PEACE"
{
name = "floor of peace"
viewId = { "floor_peace" }
luxury = 0.7
layer = FLOOR
lastingEffect = PEACEFULNESS
}
"ALARM_TRAP"
{
name = "alarm trap"
viewId = { "alarm_trap" }
entryType = Trap { Alarm false }
warning = true
constructMessage = SET_UP
}
"INVISIBLE_ALARM"
{
name = ""
viewId = { "empty" }
entryType = Trap { Alarm true true }
}
"POISON_GAS_TRAP"
{
name = "poison gas trap"
viewId = { "gas_trap" }
entryType = Trap { EmitPoisonGas 0.8 }
warning = true
constructMessage = SET_UP
}
"WEB_TRAP"
{
name = "web trap"
viewId = { "web_trap" }
entryType = Trap { Lasting ENTANGLED }
warning = true
constructMessage = SET_UP
}
"SPIDER_WEB"
{
name = "spider web"
viewId = { "web_trap" }
entryType = Trap { Lasting ENTANGLED true }
}
"SURPRISE_TRAP"
{
name = "surprise trap"
viewId = { "surprise_trap" }
entryType = Trap { TeleEnemies }
warning = true
constructMessage = SET_UP
}
"TERROR_TRAP"
{
name = "panic trap"
viewId = { "terror_trap" }
entryType = Trap { Lasting PANIC }
warning = true
constructMessage = SET_UP
}
"FIRE_TRAP"
{
name = "fire trap"
viewId = { "fire_trap" }
entryType = Trap { PlaceFurniture "FIRE_WALL" }
warning = true
constructMessage = SET_UP
}
"BOULDER_TRAP"
{
name = "boulder trap"
viewId = { "boulder" }
blockMovement = true
canHideHere = true
tickType = BOULDER_TRAP
strength = 40
warning = true
constructMessage = SET_UP
viewLayer = CREATURE
}
"PORTAL"
{
name = "portal"
viewId = { "portal" }
strength = 40
usageType = PORTAL
tickType = PORTAL
destroyFX = { DESTROY_FURNITURE Rgb 120 120 120 255 }
}
"METEOR_SHOWER"
{
name = "meteor shower"
layer = CEILING
constructMessage = none
tickType = METEOR_SHOWER
}
"FIRE_WALL"
{
name = "fire"
viewId = { "empty" }
layer = CEILING
constructMessage = none
onBuilt = SET_ON_FIRE
burnsDownMessage = STOPS_BURNING
hostileSpell = true
fire = 10
}
"WATER"
{
name = "water"
viewId = { "water" }
layer = GROUND
waterDepth = 100
entryType = Water
droppedItems = { "sinks" "sink" "You hear a splash." }
canBuildBridge = true
summonedElement = "WATER_ELEMENTAL"
movementSet = {
traits = { FLY SWIM }
forcibleTraits = { WALK }
}
walkIntoFX = { WATER_SPLASH Rgb 82 148 255 255 }
}
"SHALLOW_WATER1" inherit "WATER"
{
name = "shallow water"
waterDepth = 1.5
droppedItems = none
movementSet = {
traits = { FLY SWIM WADE }
forcibleTraits = { WALK }
}
}
"SHALLOW_WATER2" inherit "SHALLOW_WATER1"
{
waterDepth = 0.5
}
"MAGMA" {
name = "magma"
viewId = { "magma" }
layer = GROUND
entryType = Magma
droppedItems = { "burns" "burn" }
lightEmission = 8.2
canBuildBridge = true
summonedElement = "FIRE_ELEMENTAL"
movementSet = {
traits = { FLY }
forcibleTraits = { WALK }
}
}
"SAND"
{
name = "sand"
viewId = { "sand" }
layer = GROUND
walkOverFX = { SAND_DUST Rgb 255 229 178 255 }
}
"GRASS"
{
name = "grass"
viewId = { "grass" }
layer = GROUND
}
"MUD"
{
name = "mud"
viewId = { "mud" }
layer = GROUND
}
"HILL"
{
name = "hill"
viewId = { "hill" }
layer = GROUND
}
"FLOOR"
{
name = "floor"
viewId = { "floor" }
layer = GROUND
}
"BLACK_FLOOR"
{
name = "floor"
viewId = { "empty" }
layer = GROUND
}
"TUTORIAL_ENTRANCE"
{
name = "tutorial entrance"
viewId = { "tutorial_entrance" }
layer = CEILING
viewLayer = TORCH2
canBuildOutsideOfTerritory = true
}
}
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