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{
{
id = "healing"
symbol = "❤️"
effect = Heal FLESH
cooldown = 30
sound = SPELL_HEALING
}
{
id = "advanced healing"
upgrade = "healing"
symbol = "❤️"
effect = Heal FLESH
range = 1
targetSelf = true
cooldown = 15
sound = SPELL_HEALING
}
{
id = "expert healing"
upgrade = "advanced healing"
symbol = "❤️"
effect = Heal FLESH
targetSelf = true
range = 4
cooldown = 15
sound = SPELL_HEALING
}
{
id = "cure poison"
symbol = "⚕"
effect = RemoveLasting POISON
cooldown = 50
sound = SPELL_CURE_POISON
}
{
id = "advanced cure poison"
upgrade = "cure poison"
symbol = "⚕"
effect = RemoveLasting POISON
cooldown = 50
targetSelf = true
range = 1
sound = SPELL_CURE_POISON
}
{
id = "cure blindness"
symbol = "👁"
effect = RemoveLasting BLIND
cooldown = 50
targetSelf = true
range = 1
sound = SPELL_CURE_POISON
}
{
id = "poison resistance"
symbol = "🐍"
effect = Lasting POISON_RESISTANT
cooldown = 100
targetSelf = true
range = 1
sound = SPELL_CURE_POISON
}
{
id = "summon flies"
symbol = "🐝"
effect = Summon "FLY" {3 7}
cooldown = 40
sound = SPELL_SUMMON_INSECTS
}
{
id = "magic missile"
symbol = "⥇"
effect = Damage SPELL_DAMAGE SPELL
range = 4
cooldown = 20
sound = SPELL_BLAST
}
{
id = "deception"
symbol = "🎭"
effect = Deception
cooldown = 60
sound = SPELL_DECEPTION
}
{
id = "invisibility"
symbol = "🕵️"
effect = Lasting INVISIBLE
cooldown = 300
sound = SPELL_INVISIBILITY
}
{
id = "advanced invisibility"
upgrade = "invisibility"
symbol = "🕵️"
effect = Lasting INVISIBLE
cooldown = 150
sound = SPELL_INVISIBILITY
}
{
id = "escape"
symbol = "✈️"
effect = Escape
cooldown = 80
sound = SPELL_TELEPORT
}
{
id = "teleport"
symbol = "🌀"
effect = Teleport
range = 3
cooldown = 200
sound = SPELL_TELEPORT
}
{
id = "advanced teleport"
upgrade = "teleport"
symbol = "🌀"
effect = Teleport
range = 8
cooldown = 160
endOnly = true
sound = SPELL_TELEPORT
}
{
id = "panic"
symbol = "😱"
effect = Lasting PANIC
range = 5
cooldown = 50
sound = SPELL_STR_BONUS
}
{
id = "pacify"
symbol = "☮"
effect = Lasting PEACEFULNESS
range = 2
cooldown = 150
endOnly = true
sound = SPELL_STR_BONUS
}
{
id = "haste"
symbol = "🏃"
effect = Lasting SPEED
cooldown = 120
sound = SPELL_SPEED_SELF
}
{
id = "advanced haste"
upgrade = "haste"
symbol = "🏃"
effect = Lasting SPEED
targetSelf = true
range = 1
cooldown = 120
sound = SPELL_SPEED_SELF
}
{
id = "slow"
symbol = "🐢"
effect = Lasting SLOWED
range = 3
cooldown = 120
sound = SPELL_SPEED_SELF
}
{
id = "magic cancellation"
symbol = "🔮"
effect = Lasting MAGIC_CANCELLATION
range = 2
cooldown = 150
sound = SPELL_STR_BONUS
}
{
id = "directed blast"
symbol = "💨"
effect = Blast
range = 4
endOnly = true
cooldown = 30
sound = SPELL_BLAST
}
{
id = "pull"
symbol = "⮄"
effect = Pull
range = 6
# endOnly = true
cooldown = 30
sound = SPELL_BLAST
}
{
id = "circular blast"
symbol = "💥"
effect = CircularBlast
cooldown = 50
sound = SPELL_AIR_BLAST
castMessageType = AIR_BLAST
}
{
id = "defense bonus"
symbol = "🛡"
effect = Lasting DEF_BONUS
cooldown = 80
sound = SPELL_DEX_BONUS
}
{
id = "advanced defense bonus"
upgrade = "defense bonus"
symbol = "🛡"
effect = Lasting DEF_BONUS
targetSelf = true
range = 1
cooldown = 80
sound = SPELL_DEX_BONUS
}
{
id = "damage bonus"
symbol = "💪"
effect = Lasting DAM_BONUS
cooldown = 80
sound = SPELL_STR_BONUS
}
{
id = "advanced damage bonus"
upgrade = "damage bonus"
symbol = "💪"
effect = Lasting DAM_BONUS
targetSelf = true
range = 1
cooldown = 80
sound = SPELL_STR_BONUS
}
{
id = "summon element"
symbol = "👾"
effect = SummonElement
cooldown = 100
sound = SPELL_SUMMON_SPIRIT
}
{
id = "meteor shower"
symbol = "☄"
effect = PlaceFurniture "METEOR_SHOWER"
cooldown = 150
sound = SPELL_METEOR_SHOWER
}
{
id = "summon spirit"
symbol = "👾"
effect = Summon "SPIRIT" { 3 5}
cooldown = 100
sound = SPELL_FIRE_SPHERE_PET
}
{
id = "fire elemental"
symbol = "👾"
effect = Summon "FIRE_ELEMENTAL" { 1 2 }
cooldown = 100
sound = SPELL_FIRE_SPHERE_PET
}
{
id = "advanced fire elemental"
upgrade = "fire elemental"
symbol = "👾"
effect = Summon "FIRE_ELEMENTAL" { 2 4 }
cooldown = 100
sound = SPELL_FIRE_SPHERE_PET
}
{
id = "fire breath"
symbol = "🐲"
effect = Fire
fx = FLAMETHROWER
range = 4
cooldown = 30
sound = SPELL_BLAST
castMessageType = BREATHE_FIRE
}
{
id = "firewall"
symbol = "𝍔"
effect = CustomArea PlaceFurniture "FIRE_WALL" { 0 -2 0 -1 0 0 0 1 0 2 }
endOnly = true
range = 2
cooldown = 30
sound = SPELL_BLAST
}
{
id = "fireball"
symbol = "🔥"
effect = Fire
fx = FIREBALL
range = 4
cooldown = 30
sound = SPELL_FIRE_SPHERE_PET
}
{
id = "shove"
symbol = "👉"
effect = Shove
range = 1
cooldown = 30
castMessageType = ABILITY
}
{
id = "swap positions"
symbol = "⇅"
effect = SwapPosition
range = 1
cooldown = 30
castMessageType = ABILITY
}
}
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