…free data to increase amount of data per entity.
…t get lots of errors when adding components to world with NaaliSceneImportModule.
* Made Rex_BuiltIn_Commands to use this.
…tyComponentModule if present.
* Fixed some KeyNotFound exceptions
… assets are not created for same url. To make this work correctly, the dictionary should be stored somehow and loaded on startup.
…on mesh refs.
…ecstring packet combine the rest of the data.
…n he calls the caps url.
…ded info and debug prints and better error reporting.
…ined the real collision data.
…s. Added SuppressDataSending bool for mass editing of rexproperties witout constantly triggering the db save and network sending of that object (should be used in ogre importer now too.
* Added new member to IRexObjectPropertiesEventManager for triggering url collision fetching. * Collision mesh is now downloaded and set to asset database after fetching it. * Moved all IRexObjectPropertiesEventManager methods to same block in ModrexObjects module. * Added module to return agent count in simulator from http://simulatoraddress:port/AgentCountStat/
…ml so that new style regions are loaded.
*Added methods to EntityComponentModule to send messages to all clients.