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Branch: master
Commits on Dec 9, 2010
Commits on Dec 8, 2010
  1. Changed NaaliSceneImportModule to use new ec storage instead of prim …

    authored
    …free data to increase amount of data per entity.
  2. Added a lock to store method in EntityComponentModule so that we don'…

    authored
    …t get lots of errors when adding components to world with NaaliSceneImportModule.
  3. Registered interface to scene in EntityComponentModule.

    authored
    * Made Rex_BuiltIn_Commands to use this.
  4. Modified Rex_BuiltIn_Commands so that it can get and save ECs to Enti…

    authored
    …tyComponentModule if present.
  5. *Added interface IEntityComponentModule

    authored
    *Added two methods for getting ECData from EntityComponentModule.
Commits on Dec 7, 2010
Commits on Nov 24, 2010
Commits on Nov 20, 2010
Commits on Nov 19, 2010
Commits on Nov 18, 2010
  1. @mattire
Commits on Nov 16, 2010
Commits on Nov 11, 2010
  1. Fixed case sensitivity in Generic message registration.

    authored
    * Fixed some KeyNotFound exceptions
Commits on Nov 9, 2010
  1. Trying to first fetch collision uri from local dictionary so multiple…

    authored
    … assets are not created for same url. To make this work correctly, the dictionary should be stored somehow and loaded on startup.
  2. NaaliSceneImporter: now also can read server script class and collisi…

    Jonne Nauha authored
    …on mesh refs.
Commits on Nov 5, 2010
  1. Added ecsync handler so that packet is handled in binary handler. In …

    authored
    …ecstring packet combine the rest of the data.
Commits on Nov 1, 2010
  1. @mattire
  2. NaaliSceneImporter: Always import to the region where the user is whe…

    Jonne Nauha authored
    …n he calls the caps url.
Commits on Oct 30, 2010
  1. @mattire
Commits on Oct 28, 2010
  1. NaaliSceneImporter: Added support for UUID refs from the xml file. Ad…

    Jonne Nauha authored
    …ded info and debug prints and better error reporting.
  2. Adding .gitignore

    Jonne Nauha authored
Commits on Oct 27, 2010
  1. Fixed a bug where collision mesh was not loaded when UUID field conta…

    authored
    …ined the real collision data.
Commits on Oct 21, 2010
Commits on Oct 20, 2010
  1. Added bug fix to send rexprimdata to all clients on certain situation…

    Jonne Nauha authored
    …s. Added SuppressDataSending bool for mass editing of rexproperties witout constantly triggering the db save and network sending of that object (should be used in ogre importer now too.
  2. Added functionality to use collision meshes from urls.

    authored
    * Added new member to IRexObjectPropertiesEventManager for triggering url collision fetching.
    * Collision mesh is now downloaded and set to asset database after fetching it.
    * Moved all IRexObjectPropertiesEventManager methods to same block in ModrexObjects module.
    * Added module to return agent count in simulator from http://simulatoraddress:port/AgentCountStat/
Commits on Oct 14, 2010
  1. @mattire
Commits on Oct 13, 2010
  1. @mattire

    lf to crlf

    mattire authored
Commits on Oct 8, 2010
  1. Changed the path of Resources folder in ModulaRex projects prebuild.x…

    authored
    …ml so that new style regions are loaded.
Commits on Oct 7, 2010
  1. Unified the ecsync messages.

    authored
  2. Added new GenericMessage for sending EC data as binary to Naali client.

    authored
    *Added methods to EntityComponentModule to send messages to all clients.
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