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just a few notes... - game is compilable using classic gnu binutils (make, gcc & stuff) - Makefile is really, really lame ;) - to compile under cross-environment, use make <target> CROSS=yes - to get C only version you need to comment out QUAKE_M68K_OBJS from linker and to remove -DM68K_MIX and -DM68KASM definitions (begin of makefile) - the source includes very sophisticated devpac to gnu as converter, you need a perl package from sparemint distribution to run it - it's possible you'll get some compile errors -- i use some own <mint/*> includes (with constants from Atari Compendium); newer mintlib versions already contain these changes - asm68k directory contains original amiga sources. but beware! they had to be changed since not everything can be handled by perl script! concretly: - equ.s <float> has to be replaced directly in source! (3 or 4 times) - some byte offsets in jumps don't fit into 128 bytes (?) -- replace with .w - all fxxx.s #integer replaced with fxxx.[wl] #integer - one or two fmove.l #fucking_big_integer replaced with 3 instructions ... so don't try to compile new atari quake everytime amiga version changes its asm sources :) And that's it! Sources are under GPL ofcourse!