Brawl is a game about intense action with super realistic physics. You have to lead your gang to victory in a crime-infected town.
You have to improve your fighting skills continuously, learn to block attacks, punch or kick with the correct timing. Watch your health and energy state. You can pick up fainted opponents/friends and use guns.
- Intense action
- Fluid animation
- 6 different scenes
- Responsive controls
- Dozens of buddies and enemies
The code is also suitable for learning purposes.
audio.c - audio handling
bus.c - Message bus for inter-module communication
cmd.c - Command queue
defaults.c - Settings and defaults
file.c - Config file handling
image.c - Image loading
main.c - SDL handling, top level event handling
pivot.c - Pivot points in the scene
scene.c - Scene handling scenerenderer.c - Scene renderer settings.c - Settings str_util.c - String utils view.c - View handler
actor - actor handling gl - OpenGL handling math - math functions
Brawl is a pure C project written in headerless C.
It uses reference-counted memory management ( zc_memory.c ).
It uses modular programming with mediator - implementation groups with different functionality that don't include each other directly, they send messages to each other.
If a module is "static" a global variable is used to store it's state, instancing is meaningless .
find src -type f -name "*.c" > files.txt
/home/milgra/Downloads/emsdk/upstream/emscripten/emcc --embed-file ./res -Isrc/brawl -Isrc/zc_core -Isrc/zc_math -Isrc/zc_gfx -Isrc/brawl/gl -Isrc/brawl/math -Isrc/brawl/actor -Isrc/ui -Isrc/ext -I/home/milgra/Downloads/emsdk/upstream/emscripten/system/includer/emscripten.h -DPATH_MAX=255 -DPKG_DATADIR="/" -DBRAWL_VERSION="1.0" -sUSE_SDL=2 -sUSE_SDL_MIXER=2 -sUSE_FREETYPE=1 -sMAX_WEBGL_VERSION=1 -sALLOW_MEMORY_GROWTH=1 $(cat files.txt) -o brawl.html
- blood not visible
- re-write physics and collosion based on cljs-brawl
- add snow and other new stuff from cljs-brawl
- zc_util2 should show its a math lib
- labfej tapadjon foldre
- ne sebezzen a hulla amig viszed
- rombolhato tereptargyak
- intersection detection egyszerusitese
- after first win multiply enemy count