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  1. Performance for Unity and modular synthesizer at EdgeCut (HYBRIDITY) at NEW INC in February 2020.

    Max 1

  2. Undulating Plain (2018), live audiovisual simulation created for LOOPS festival in Rochester, NY.

    C# 2

  3. One of a series of long-running audiovisual installation works created in Unity.

    C# 2

  4. One of a series of long-running audiovisual installation works created in Unity.

    C# 3

  5. One of a series of long-running audiovisual installation works created in Unity.

    C# 3

  6. A study in Unity techniques and 3D aesthetics. Informed some of my other work.

    C# 1

20 contributions in the last year

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Activity overview
Contributed to mimetaur/UndulatingPlain

Contribution activity

October 2021

mimetaur has no activity yet for this period.

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