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Raytracing in the D programming language
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raytracing
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README.md
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README.md

Raytracing in D

A (very) simple raytracer written in the D programming language.

Features

  • Smooth shadows
  • Anti-aliasing
  • Parallel calculation using threads (if available)

Prerequisites

  • D compiler
  • Derelict2 (SDL bindings for D)

Internals

The raytracer builds a Bounding Volume Hierarchy from the objects in the scene. This helps a lot since when testing for ray interesctions, not all objects have to checked. The BVH Tree is data structure is defined and created in BVH.d.

License

MIT

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