Zinc is asset distribution system for designed mobile apps. Common use cases are for downloading content purchased through an in-app-purchase mechanism, or to avoid packaging large files inside your app package if they may not be needed.
The central concept in Zinc is a "bundle", which is just a group of assets. For example, a bundle could be a level for a game, which includes spritesheets, background music, and metadata.
Zinc bundles are also versioned, which means they can be updated. For example, if you wanted to change the background music in a game, you can do that by pushing a new version of that bundle.
Finally, Zinc also has a notion of "distributions" for a bundles, which are basically just tags. This allows clients to track a tag such as master instead of the version directly. Then whenever the master distribution is updated, clients will automatically download the changes.
- Files are tracked by content. If the same file exists in multiple bundles or versions, it is only stored once.
- "CDN Compatible" meaning that a Zinc catalog can be hosted on a dumb file server.
Zinc is in the early development stage should be consider 'alpha' at best.
Zinc is distributed under a BSD-style license.
Copyright (c) 2011-2012 MindSnacks (http://mindsnacks.com/)
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