Objective-C client for Zinc asset distribution system. Common use cases for Zinc are for downloading content purchased through an in-app-purchase mechanism, or to avoid packaging large files inside your app package if they may not be needed.
- Zinc bundles are presented as familiar NSBundles
- Zinc bundles can be updated manually or automatically
- A Zinc bundle will never be updated while it's in use.
- Multiple remote catalogs can be tracked.
- The Zinc client knows about which files have changed, and only downloads the necessary files.
- Bundles can be filtered into "flavors" (to support 1x, 2x images, etc)
Zinc-ObjC is under active development 'beta' quality.
More about the Zinc system can be found at the main Zinc repo.
Here's an except from the main Zinc documentation:
The central concept in Zinc is a "bundle", which is just a group of assets. For example, a bundle could be a level for a game, which includes spritesheets, background music, and metadata.
Zinc bundles are also versioned, which means they can be updated. For example, if you wanted to change the background music in a game, you can do that by pushing a new version of that bundle.
Finally, Zinc also has a notion of "distributions" for a bundles, which are
basically just tags. This allows clients to track a tag such as
instead of the version directly. Then whenever the
master distribution is
updated, clients will automatically download the changes.
Zinc-ObjC incorporates code from the following:
Zinc-ObjC is distributed under a BSD-style license.
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